My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Executioner
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Executioner
Fireball
Elite Barbarians Wizard Skeleton Army Executioner
Poison
Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Valkyrie Wizard Executioner
Rocket
Elite Barbarians Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Giant Wizard Executioner Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Valkyrie Giant

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Giant Wizard Executioner
Giant
Valkyrie Wizard Rocket Executioner The Log
Wizard
Elite Barbarians Valkyrie Giant
Rocket
Giant
Skeleton Army
Executioner
Valkyrie Giant The Log
The Log
Elite Barbarians Giant Executioner

Defense Synergies 1 11

Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard Executioner The Log
Giant
Wizard
Elite Barbarians Valkyrie Skeleton Army The Log
Rocket
The Log
Skeleton Army
Wizard Executioner The Log
Executioner
Valkyrie Skeleton Army The Log
The Log
Elite Barbarians Valkyrie Wizard Rocket Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Executioner The Log
Elite Barbarians Skeleton Army Valkyrie Executioner The Log
Rocket Skeleton Army Elite Barbarians Valkyrie Executioner
Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Valkyrie Rocket Skeleton Army The Log
Skeleton Army The Log Valkyrie Executioner
Rocket Wizard Executioner
Rocket Valkyrie The Log
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Executioner Wizard The Log
Executioner Wizard
Skeleton Army Elite Barbarians Valkyrie Wizard Rocket The Log
Valkyrie Wizard Rocket Skeleton Army Executioner The Log
Elite Barbarians Skeleton Army
Rocket Skeleton Army Elite Barbarians The Log
Wizard Elite Barbarians Valkyrie Skeleton Army Executioner
Elite Barbarians Valkyrie Wizard Skeleton Army Executioner The Log
Valkyrie Wizard Executioner The Log
Elite Barbarians
Valkyrie Wizard Skeleton Army Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Wizard Rocket Executioner The Log
Skeleton Army Elite Barbarians Valkyrie Rocket The Log
Valkyrie Rocket Skeleton Army Elite Barbarians The Log
Elite Barbarians Valkyrie Skeleton Army Executioner
Wizard Rocket Executioner
Rocket Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Rocket Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Elite Barbarians Valkyrie
Rocket Skeleton Army Elite Barbarians Valkyrie The Log
Elite Barbarians Rocket Skeleton Army Valkyrie Wizard Executioner
Wizard Valkyrie Skeleton Army Executioner
Elite Barbarians Skeleton Army Valkyrie Rocket Executioner The Log
Valkyrie Executioner Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
Executioner The Log
Rocket The Log
Valkyrie Rocket The Log
Wizard Rocket Executioner Valkyrie The Log
Wizard Executioner Rocket
Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Rocket Elite Barbarians
Rocket Valkyrie Wizard The Log
Wizard Rocket Executioner
Rocket Elite Barbarians Executioner The Log
Rocket
Elite Barbarians The Log
Rocket Wizard Executioner The Log
Wizard Rocket Executioner The Log
Rocket
Rocket
Rocket Wizard Executioner The Log
Rocket Valkyrie Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Valkyrie Wizard Executioner
The Log Wizard Executioner
Wizard The Log
Rocket The Log
Elite Barbarians Wizard Executioner
Rocket Wizard
Elite Barbarians
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Rocket Skeleton Army
Rocket Wizard Executioner
The Log
Valkyrie Wizard Rocket Executioner
The Log Wizard Executioner
Rocket
Elite Barbarians Executioner
Elite Barbarians Rocket The Log
Rocket Executioner
Rocket Executioner The Log

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