My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians
Giant Snowball
Bomber Bats Baby Dragon
Zap
Bomber Bats
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Elite Barbarians Valkyrie Wizard Baby Dragon
Fireball
Bomber Elite Barbarians Wizard Baby Dragon
Poison
Bomber Bats Wizard
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Fireball Valkyrie Baby Dragon Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Fireball Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Elite Barbarians Valkyrie Baby Dragon
Bats
Valkyrie Bomber Elite Barbarians Baby Dragon Golem
Elite Barbarians
Valkyrie Bomber Bats Fireball Wizard
Fireball
Golem Elite Barbarians Baby Dragon
Valkyrie
Bats Elite Barbarians Bomber Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Golem
Baby Dragon
Golem Bomber Bats Fireball Valkyrie
Golem
Bomber Fireball Baby Dragon Bats Wizard

Defense Synergies 1 8

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie
Valkyrie
Elite Barbarians Bomber Bats Fireball Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie
Baby Dragon
Bats Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard Baby Dragon
Elite Barbarians Bomber Bats Valkyrie
Bomber Bats Elite Barbarians Valkyrie
Elite Barbarians Bomber Bats Valkyrie
Bomber Elite Barbarians Fireball Valkyrie
Fireball Bomber Bats Valkyrie Baby Dragon
Bats Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Elite Barbarians
Elite Barbarians Bomber Valkyrie
Bats Valkyrie Bomber Fireball Wizard Baby Dragon
Bats Fireball Wizard Baby Dragon
Bomber Bats Elite Barbarians Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Bats Baby Dragon
Elite Barbarians
Elite Barbarians Fireball
Wizard Bomber Bats Elite Barbarians Fireball Valkyrie
Fireball Bomber Bats Elite Barbarians Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Bomber Bats Fireball
Elite Barbarians
Bomber Valkyrie Wizard Bats Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball
Fireball Bomber Elite Barbarians Valkyrie Wizard Baby Dragon
Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians Fireball
Elite Barbarians Valkyrie
Fireball Wizard Bats Baby Dragon
Bats Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Bats Elite Barbarians Fireball Valkyrie Baby Dragon
Bats Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie Baby Dragon
Elite Barbarians Bomber Bats Fireball Valkyrie Baby Dragon
Bats Valkyrie Bomber Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Bats Baby Dragon
Bomber Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Elite Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bomber Bats
Bomber Fireball Wizard Baby Dragon
Bomber Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Bomber Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: