My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner Sparky
The Log
Elite Barbarians Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Executioner P.E.K.K.A Sparky
Fireball
Elite Barbarians Skeleton Army Executioner Sparky
Poison
Skeleton Army Executioner Sparky
Lightning
Elite Barbarians Executioner Sparky
Rocket
Elite Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Executioner P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Tornado Executioner Elite Barbarians Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Tornado Executioner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Sparky
Rocket
Tornado Mirror
Mirror
Rocket Skeleton Army Tornado Sparky
Skeleton Army
Mirror Sparky
Tornado
Rocket Executioner P.E.K.K.A Sparky Mirror
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Executioner
Sparky
Tornado Elite Barbarians Mirror Skeleton Army

Defense Synergies 6 5

Elite Barbarians
Rocket
Tornado
Mirror
Skeleton Army Tornado Executioner Sparky
Skeleton Army
Mirror Executioner Sparky
Tornado
Rocket Mirror Executioner P.E.K.K.A Sparky Sparky
Executioner
Tornado Mirror Skeleton Army
P.E.K.K.A
Tornado
Sparky
Tornado Mirror Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Sparky
Elite Barbarians Skeleton Army P.E.K.K.A Sparky Executioner
Rocket Skeleton Army Tornado P.E.K.K.A Sparky Elite Barbarians Executioner
Elite Barbarians Skeleton Army P.E.K.K.A Sparky
Elite Barbarians Rocket Skeleton Army Tornado P.E.K.K.A Sparky
Skeleton Army Tornado Executioner
Rocket Tornado Executioner
Rocket P.E.K.K.A Sparky
P.E.K.K.A Sparky Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Sparky
Skeleton Army Executioner Tornado
Executioner Tornado
Skeleton Army P.E.K.K.A Sparky Elite Barbarians Rocket
Rocket Skeleton Army Executioner Sparky Tornado P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Sparky
Rocket Skeleton Army Tornado Elite Barbarians P.E.K.K.A Sparky
Sparky Elite Barbarians Skeleton Army Tornado Executioner P.E.K.K.A
Elite Barbarians Skeleton Army Tornado Executioner
Tornado Executioner
P.E.K.K.A Sparky Elite Barbarians Tornado
Skeleton Army Elite Barbarians Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians Rocket Executioner
Skeleton Army P.E.K.K.A Elite Barbarians Rocket Sparky
Rocket Skeleton Army P.E.K.K.A Elite Barbarians Tornado Sparky
P.E.K.K.A Elite Barbarians Skeleton Army Executioner Sparky
Rocket Executioner Tornado
Rocket Skeleton Army P.E.K.K.A Sparky Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army Sparky
Rocket P.E.K.K.A Elite Barbarians Skeleton Army Tornado Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Elite Barbarians Sparky
Rocket Skeleton Army P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Rocket Skeleton Army P.E.K.K.A Executioner Sparky
Skeleton Army Executioner Sparky
Elite Barbarians Skeleton Army Sparky Rocket Tornado Executioner P.E.K.K.A
Executioner Elite Barbarians P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Tornado Executioner
Rocket Sparky
Rocket Sparky
Rocket Executioner Sparky
Executioner Rocket Tornado
Tornado Executioner Sparky
Tornado Executioner
Tornado
Rocket Elite Barbarians Tornado Sparky
Rocket Tornado Sparky
Rocket Tornado Executioner
Rocket Elite Barbarians Executioner Sparky
Rocket
Elite Barbarians Sparky
Rocket Executioner Sparky
Rocket Executioner Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Executioner Sparky
Rocket Tornado
Rocket Sparky
Rocket Tornado
Rocket Tornado Sparky
Rocket
Tornado Executioner Sparky
Tornado Executioner Sparky
Tornado Sparky
Rocket Tornado Sparky
Elite Barbarians Tornado Executioner Sparky
Rocket
Elite Barbarians Sparky
Rocket Sparky
Rocket Sparky
P.E.K.K.A Sparky
Rocket Sparky
Rocket Skeleton Army
Rocket Tornado Executioner
Rocket Executioner Sparky
Executioner
Rocket Tornado Sparky
Elite Barbarians Executioner P.E.K.K.A Sparky
Elite Barbarians Rocket Tornado Sparky
Rocket Tornado Executioner
Rocket Tornado Executioner Sparky

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