My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Bomber Archers Cannon
Zap
Fire Spirit Bomber Archers Cannon Royal Giant
Barbarian Barrel
Fire Spirit Bomber Archers Cannon Elite Barbarians
The Log
Fire Spirit Bomber Archers Cannon Royal Giant Elite Barbarians
Earthquake
Bomber Archers Cannon
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Elite Barbarians
Fireball
Bomber Archers Cannon Elite Barbarians
Poison
Bomber Archers Cannon
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Archers Cannon Tornado Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Archers

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians
Bomber
Royal Giant Elite Barbarians
Archers
Royal Giant Elite Barbarians
Cannon
Royal Giant
Fire Spirit Bomber Archers Elite Barbarians Tornado The Log
Elite Barbarians
Fire Spirit Bomber Archers Royal Giant The Log
Tornado
Royal Giant The Log
The Log
Royal Giant Elite Barbarians Tornado

Defense Synergies 1 10

Fire Spirit
Tornado The Log
Bomber
Cannon Tornado The Log
Archers
Cannon Tornado The Log
Cannon
The Log Bomber Archers
Royal Giant
Elite Barbarians
The Log
Tornado
Fire Spirit Bomber Archers The Log
The Log
Cannon Fire Spirit Bomber Archers Elite Barbarians Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log
Elite Barbarians Bomber Cannon The Log
Cannon Tornado Fire Spirit Bomber Archers Elite Barbarians
Cannon Elite Barbarians Bomber
Bomber Elite Barbarians Tornado The Log
Tornado The Log Fire Spirit Bomber Archers Cannon
Tornado Fire Spirit Archers Cannon
Cannon The Log
Cannon Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Bomber Archers Cannon
Archers Bomber Cannon Tornado The Log
Archers Tornado
Cannon Fire Spirit Bomber Elite Barbarians The Log
Fire Spirit Bomber Cannon Tornado The Log
Elite Barbarians Cannon
Tornado Cannon Elite Barbarians The Log
Bomber Cannon Elite Barbarians Tornado
Fire Spirit Cannon Bomber Archers Elite Barbarians Tornado The Log
Tornado The Log Fire Spirit Bomber Archers Cannon
Cannon Elite Barbarians Tornado
Bomber Fire Spirit Archers Cannon Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Bomber Archers Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians Tornado The Log
Cannon Elite Barbarians
Fire Spirit Archers Tornado
Archers Elite Barbarians
Elite Barbarians
Elite Barbarians Tornado The Log
Cannon
Elite Barbarians
Elite Barbarians Tornado The Log
Elite Barbarians Cannon
Bomber Archers Cannon
Elite Barbarians Bomber Archers Tornado The Log
Bomber Archers Cannon Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Bomber Fire Spirit The Log
Fire Spirit Tornado
Fire Spirit Bomber Archers Tornado The Log
The Log Fire Spirit Tornado
The Log Tornado
Fire Spirit Elite Barbarians Tornado
Tornado The Log
Fire Spirit Archers Tornado
Fire Spirit Elite Barbarians The Log
Elite Barbarians The Log
Bomber The Log
The Log
Tornado
Bomber
Fire Spirit Bomber Archers The Log
Fire Spirit Bomber Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit Bomber
The Log Tornado
Tornado The Log
Tornado The Log
Elite Barbarians Fire Spirit Archers Tornado
Elite Barbarians
Bomber The Log
The Log
Fire Spirit Archers
Fire Spirit Archers Tornado
The Log
The Log Bomber
Tornado
Elite Barbarians
Elite Barbarians Tornado The Log
Tornado
Tornado The Log

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