My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Spear Goblins Cannon Mega Minion Baby Dragon
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Cannon Elite Barbarians
The Log
Spear Goblins Cannon Elite Barbarians
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elite Barbarians Mega Minion Baby Dragon
Fireball
Cannon Elite Barbarians Mega Minion Baby Dragon
Poison
Spear Goblins Cannon Mega Minion
Lightning
Cannon Elite Barbarians Mega Minion Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Cannon Mega Minion Fireball Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Cannon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Elite Barbarians Baby Dragon
Zap
Elite Barbarians Mega Minion Fireball Spear Goblins Baby Dragon
Cannon
Elite Barbarians
Zap Rage Spear Goblins Fireball
Mega Minion
Zap Fireball Baby Dragon
Fireball
Zap Elite Barbarians Mega Minion Baby Dragon
Rage
Elite Barbarians
Baby Dragon
Spear Goblins Zap Mega Minion Fireball

Defense Synergies 3 11

Spear Goblins
Zap Cannon Mega Minion Baby Dragon
Zap
Cannon Mega Minion Fireball Spear Goblins Elite Barbarians Baby Dragon
Cannon
Zap Spear Goblins Mega Minion Fireball Baby Dragon
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Spear Goblins Cannon Elite Barbarians Baby Dragon
Fireball
Zap Cannon
Rage
Baby Dragon
Spear Goblins Zap Cannon Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Mega Minion Fireball Baby Dragon
Elite Barbarians Zap Cannon Mega Minion
Cannon Elite Barbarians Mega Minion
Cannon Elite Barbarians Mega Minion
Elite Barbarians Fireball
Fireball Spear Goblins Zap Cannon Mega Minion Baby Dragon
Mega Minion Spear Goblins Zap Cannon Fireball Baby Dragon
Zap Cannon Fireball Baby Dragon
Cannon Elite Barbarians
Elite Barbarians Spear Goblins Cannon
Spear Goblins Zap Cannon Mega Minion Fireball Baby Dragon
Mega Minion Spear Goblins Zap Fireball Baby Dragon
Cannon Zap Elite Barbarians Fireball
Fireball Zap Cannon Mega Minion Baby Dragon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball
Cannon Elite Barbarians Fireball
Cannon Fireball Spear Goblins Zap Elite Barbarians Mega Minion Baby Dragon
Zap Baby Dragon Spear Goblins Cannon Mega Minion Fireball
Cannon Elite Barbarians
Spear Goblins Cannon Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mega Minion Baby Dragon
Spear Goblins Zap Elite Barbarians
Zap Elite Barbarians Fireball
Cannon Elite Barbarians
Fireball Zap Baby Dragon
Spear Goblins Elite Barbarians Mega Minion Fireball
Elite Barbarians
Zap Spear Goblins Elite Barbarians Mega Minion Fireball Baby Dragon
Cannon Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball
Elite Barbarians Cannon Fireball
Cannon Fireball Baby Dragon
Elite Barbarians Spear Goblins Zap Mega Minion Fireball Baby Dragon
Zap Cannon Elite Barbarians Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Spear Goblins Zap Mega Minion Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Elite Barbarians Fireball
Zap Fireball
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Spear Goblins Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Mega Minion Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Mega Minion
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Fireball
Fireball Zap Mega Minion Baby Dragon
Fireball
Fireball Mega Minion Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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