My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Goblins Spear Goblins Archers Barbarians
Zap
Fire Spirit Goblins Spear Goblins Archers Royal Giant
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Archers Barbarians Elite Barbarians
The Log
Fire Spirit Goblins Spear Goblins Archers Barbarians Royal Giant Elite Barbarians
Earthquake
Spear Goblins Archers Barbarians
Arrows
Fire Spirit Goblins Spear Goblins Archers
Royal Delivery
Fire Spirit Goblins Spear Goblins Archers Barbarians Elite Barbarians
Fireball
Archers Barbarians Elite Barbarians
Poison
Spear Goblins Archers Barbarians
Lightning
Elite Barbarians
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Archers Arrows Barbarians Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Spear Goblins Archers

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians
Goblins
Archers Royal Giant
Spear Goblins
Royal Giant Elite Barbarians
Archers
Goblins Arrows Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Archers
Barbarians
Royal Giant
Fire Spirit Arrows Goblins Spear Goblins Archers Elite Barbarians
Elite Barbarians
Arrows Fire Spirit Spear Goblins Archers Royal Giant

Defense Synergies 0 6

Fire Spirit
Spear Goblins
Goblins
Archers
Spear Goblins
Fire Spirit Archers Arrows Barbarians
Archers
Goblins Spear Goblins
Arrows
Spear Goblins Barbarians
Barbarians
Spear Goblins Arrows
Royal Giant
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Barbarians Elite Barbarians Goblins
Barbarians Fire Spirit Goblins Archers Elite Barbarians
Barbarians Elite Barbarians Goblins
Arrows Barbarians Elite Barbarians
Arrows Fire Spirit Goblins Spear Goblins Archers
Fire Spirit Spear Goblins Archers Arrows
Arrows Barbarians
Barbarians Goblins Elite Barbarians
Elite Barbarians Fire Spirit Goblins Spear Goblins Archers Barbarians
Goblins Archers Barbarians Spear Goblins Arrows
Arrows Spear Goblins Archers
Barbarians Fire Spirit Elite Barbarians
Fire Spirit Goblins Arrows Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Barbarians Goblins Arrows Elite Barbarians
Fire Spirit Arrows Goblins Spear Goblins Archers Barbarians Elite Barbarians
Arrows Fire Spirit Spear Goblins Archers Barbarians
Barbarians Elite Barbarians
Fire Spirit Goblins Spear Goblins Archers Arrows Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Archers Elite Barbarians
Archers Arrows Elite Barbarians
Barbarians Goblins Spear Goblins Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Fire Spirit Arrows Archers
Goblins Spear Goblins Archers Barbarians Elite Barbarians
Barbarians Elite Barbarians
Goblins Spear Goblins Barbarians Elite Barbarians
Barbarians
Barbarians Elite Barbarians
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians
Archers Barbarians
Barbarians Elite Barbarians Goblins Spear Goblins Archers
Arrows Archers Barbarians Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Fire Spirit Arrows
Arrows Fire Spirit Spear Goblins
Fire Spirit Archers Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblins Elite Barbarians
Arrows
Fire Spirit Archers Arrows
Fire Spirit Elite Barbarians
Arrows
Arrows Elite Barbarians
Spear Goblins Arrows
Arrows
Arrows
Fire Spirit Archers Arrows
Fire Spirit Arrows
Arrows
Arrows Barbarians
Arrows Fire Spirit
Arrows
Arrows
Arrows
Elite Barbarians Fire Spirit Archers Arrows
Elite Barbarians
Arrows
Arrows
Arrows
Fire Spirit Spear Goblins Archers Barbarians
Fire Spirit Archers Arrows
Arrows
Arrows
Arrows
Elite Barbarians
Elite Barbarians

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