My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Sparky
Giant Snowball
Archers Cannon Lumberjack
Zap
Archers Cannon Sparky
Barbarian Barrel
Archers Cannon Elite Barbarians Valkyrie Wizard Lumberjack Sparky
The Log
Archers Cannon Elite Barbarians Lumberjack Sparky
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Valkyrie Wizard Lumberjack Sparky
Fireball
Archers Cannon Elite Barbarians Wizard Lumberjack Sparky
Poison
Archers Cannon Wizard Sparky
Lightning
Cannon Elite Barbarians Valkyrie Wizard Lumberjack Sparky
Rocket
Elite Barbarians Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Cannon Valkyrie Lumberjack Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Cannon Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Sparky Archers Valkyrie Lumberjack
Archers
Valkyrie Zap Elite Barbarians Lumberjack
Cannon
Elite Barbarians
Zap Valkyrie Archers Wizard Lumberjack Sparky
Valkyrie
Archers Elite Barbarians Lumberjack Zap Wizard Sparky
Wizard
Elite Barbarians Valkyrie Lumberjack Sparky
Lumberjack
Valkyrie Zap Archers Elite Barbarians Wizard Sparky
Sparky
Zap Elite Barbarians Valkyrie Wizard Lumberjack

Defense Synergies 3 16

Zap
Cannon Archers Elite Barbarians Valkyrie Lumberjack Sparky
Archers
Valkyrie Zap Cannon Lumberjack
Cannon
Zap Archers Valkyrie Wizard Lumberjack Sparky
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Archers Elite Barbarians Zap Cannon Wizard Lumberjack Sparky
Wizard
Cannon Elite Barbarians Valkyrie Lumberjack
Lumberjack
Zap Archers Cannon Valkyrie Wizard
Sparky
Zap Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Wizard Sparky
Elite Barbarians Lumberjack Sparky Zap Cannon Valkyrie
Cannon Lumberjack Sparky Archers Elite Barbarians Valkyrie
Cannon Elite Barbarians Lumberjack Sparky Valkyrie
Elite Barbarians Valkyrie Lumberjack Sparky
Zap Archers Cannon Valkyrie Lumberjack
Zap Archers Cannon Wizard
Zap Cannon Valkyrie Sparky
Cannon Sparky Elite Barbarians Lumberjack
Elite Barbarians Archers Cannon Valkyrie Lumberjack Sparky
Archers Valkyrie Zap Cannon Wizard Lumberjack
Zap Archers Wizard
Cannon Lumberjack Sparky Zap Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Sparky Zap Cannon Lumberjack
Elite Barbarians Sparky Cannon Lumberjack
Zap Cannon Elite Barbarians Lumberjack Sparky
Wizard Sparky Cannon Elite Barbarians Valkyrie Lumberjack
Cannon Zap Archers Elite Barbarians Valkyrie Wizard Lumberjack
Zap Valkyrie Wizard Archers Cannon Lumberjack
Sparky Cannon Elite Barbarians Lumberjack
Valkyrie Wizard Archers Cannon Elite Barbarians Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers Elite Barbarians Sparky
Zap Archers Elite Barbarians Valkyrie Wizard Lumberjack
Lumberjack Zap Elite Barbarians Valkyrie Sparky
Valkyrie Lumberjack Zap Elite Barbarians Sparky
Cannon Elite Barbarians Valkyrie Lumberjack Sparky
Wizard Zap Archers
Sparky Archers Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack Sparky
Zap Elite Barbarians Valkyrie Sparky
Cannon Sparky
Elite Barbarians Valkyrie Lumberjack Sparky
Zap Elite Barbarians Valkyrie
Elite Barbarians Cannon Valkyrie Wizard Lumberjack Sparky
Wizard Archers Cannon Valkyrie Sparky
Elite Barbarians Sparky Zap Archers Valkyrie Lumberjack
Valkyrie Zap Archers Cannon Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Sparky
Wizard Zap Valkyrie Sparky
Wizard Zap
Archers Wizard Sparky
Zap Wizard
Zap Wizard
Elite Barbarians Lumberjack Sparky
Zap Valkyrie Wizard Sparky
Zap Archers Wizard
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Sparky
Zap Archers Wizard Sparky
Zap Valkyrie Wizard
Sparky
Wizard
Sparky
Zap
Zap Valkyrie Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Elite Barbarians Zap Archers Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Archers
Zap Archers Wizard
Valkyrie Wizard Lumberjack Sparky
Zap Wizard
Zap Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap
Zap Sparky

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