My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Skeleton Army Balloon Executioner
Fireball
Minions Elite Barbarians Skeleton Army Balloon Executioner
Poison
Minions Skeleton Army Balloon Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Balloon Executioner
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mini P.E.K.K.A Freeze Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Minions Mini P.E.K.K.A Freeze Executioner
Minions
Zap Elite Barbarians Mini P.E.K.K.A Balloon
Elite Barbarians
Zap Minions
Mini P.E.K.K.A
Zap Minions
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Freeze Minions Executioner
Executioner
Zap Balloon

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Minions Elite Barbarians Skeleton Army Executioner
Minions
Zap Freeze
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Elite Barbarians Skeleton Army Freeze Executioner
Skeleton Army
Zap Mini P.E.K.K.A Freeze Executioner
Freeze
Minions Mini P.E.K.K.A Skeleton Army
Balloon
Executioner
Zap Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
Elite Barbarians Mini P.E.K.K.A Skeleton Army Zap Minions Executioner
Mini P.E.K.K.A Skeleton Army Minions Elite Barbarians Freeze Executioner
Elite Barbarians Mini P.E.K.K.A Skeleton Army Minions
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Zap Minions Executioner
Minions Zap Freeze Executioner
Zap
Mini P.E.K.K.A Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Executioner Zap Freeze
Minions Executioner Zap
Mini P.E.K.K.A Skeleton Army Zap Minions Elite Barbarians Freeze
Skeleton Army Executioner Zap Minions Mini P.E.K.K.A Freeze
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Freeze
Minions Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Zap Minions Elite Barbarians Skeleton Army Executioner
Zap Freeze Executioner Minions
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Minions Elite Barbarians Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Executioner
Skeleton Army Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Executioner Zap Minions Freeze
Mini P.E.K.K.A Skeleton Army Minions Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Zap Freeze Minions Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army
Minions Elite Barbarians Mini P.E.K.K.A
Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Minions Mini P.E.K.K.A Freeze Executioner
Minions Executioner Zap Elite Barbarians Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Executioner
Freeze
Executioner Zap
Executioner Zap Minions Freeze
Executioner
Zap Freeze Executioner
Zap
Minions Elite Barbarians Mini P.E.K.K.A
Zap
Zap Executioner
Elite Barbarians Executioner
Minions Freeze
Zap Elite Barbarians
Zap Executioner
Executioner
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner
Zap
Minions
Zap
Zap Freeze Executioner
Zap Executioner
Zap
Zap
Elite Barbarians Zap Executioner
Zap Minions Freeze
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Freeze
Zap Minions Skeleton Army Freeze
Zap Executioner
Freeze
Mini P.E.K.K.A Executioner
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Minions Elite Barbarians Freeze
Zap Executioner
Zap Freeze Executioner

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