My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Tesla Goblin Cage Zappies Mirror Clone Executioner Miner Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon Miner Lava Hound
Giant Snowball
Fire Spirit Skeleton Army Balloon Miner Lava Hound
Zap
Fire Spirit Skeleton Army Balloon Lava Hound
Barbarian Barrel
Fire Spirit Ice Spirit Elite Barbarians Skeleton Army
The Log
Fire Spirit Ice Spirit Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Ice Spirit Skeleton Army Lava Hound
Royal Delivery
Fire Spirit Ice Spirit Elite Barbarians Skeleton Army Balloon Miner Lava Hound
Fireball
Elite Barbarians Skeleton Army Balloon Lava Hound
Poison
Skeleton Army Balloon Lava Hound
Lightning
Elite Barbarians Balloon
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Skeleton Army Miner Balloon Elite Barbarians Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Skeleton Army Miner

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Elite Barbarians Balloon
Ice Spirit
Balloon Elite Barbarians Miner
Elite Barbarians
Fire Spirit Ice Spirit
Skeleton Army
Lava Hound
Balloon
Ice Spirit Miner Lava Hound Fire Spirit
Lightning
Lava Hound
Miner
Fire Spirit Balloon Lava Hound Ice Spirit
Lava Hound
Balloon Lightning Miner Skeleton Army

Defense Synergies 0 4

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Elite Barbarians Skeleton Army Miner
Elite Barbarians
Ice Spirit
Skeleton Army
Ice Spirit
Balloon
Lightning
Miner
Ice Spirit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Elite Barbarians Skeleton Army Ice Spirit
Skeleton Army Fire Spirit Elite Barbarians Lightning
Elite Barbarians Skeleton Army
Lightning Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit
Lightning Fire Spirit Ice Spirit
Lightning
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Ice Spirit Miner
Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Elite Barbarians Lightning
Fire Spirit Skeleton Army Ice Spirit
Elite Barbarians Skeleton Army
Skeleton Army Ice Spirit Elite Barbarians Lightning
Elite Barbarians Skeleton Army
Fire Spirit Ice Spirit Elite Barbarians Skeleton Army
Fire Spirit Ice Spirit
Elite Barbarians
Skeleton Army Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Lightning Miner
Skeleton Army Ice Spirit Elite Barbarians Lightning
Skeleton Army Lightning Elite Barbarians
Elite Barbarians Skeleton Army
Fire Spirit Ice Spirit
Skeleton Army Elite Barbarians Lightning
Elite Barbarians Skeleton Army
Lightning Ice Spirit Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians
Skeleton Army Lightning Elite Barbarians
Elite Barbarians Skeleton Army Lightning
Skeleton Army
Elite Barbarians Skeleton Army Ice Spirit Lightning
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Miner
Lightning Miner
Lightning
Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit Ice Spirit Lightning
Miner Lightning
Lightning Fire Spirit Elite Barbarians
Lightning Miner
Lightning Fire Spirit
Lightning Fire Spirit Elite Barbarians Miner
Lightning
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit
Lightning Fire Spirit Miner
Lightning
Lightning
Lightning
Lightning
Fire Spirit Ice Spirit
Miner Lightning
Lightning Miner
Lightning Miner
Elite Barbarians Lightning Fire Spirit
Lightning Ice Spirit
Lightning Elite Barbarians
Lightning Miner
Lightning Ice Spirit
Lightning
Lightning Fire Spirit Ice Spirit Skeleton Army
Lightning Fire Spirit
Lightning Miner
Lightning
Lightning
Elite Barbarians
Ice Spirit Elite Barbarians Lightning
Lightning
Lightning Miner

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