My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Elite Barbarians Skeleton Army Executioner
The Log
Fire Spirit Ice Spirit Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Ice Spirit Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Elite Barbarians Hog Rider Skeleton Army Executioner
Fireball
Elite Barbarians Hog Rider Skeleton Army Executioner
Poison
Skeleton Army Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rocket Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Skeleton Army Hog Rider Executioner Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Ice Spirit
Zap Hog Rider Elite Barbarians Executioner
Zap
Ice Spirit Elite Barbarians Hog Rider Fire Spirit Executioner
Elite Barbarians
Zap Fire Spirit Ice Spirit Hog Rider
Hog Rider
Fire Spirit Ice Spirit Zap Elite Barbarians Rocket Executioner
Rocket
Hog Rider
Skeleton Army
Executioner
Ice Spirit Zap Hog Rider

Defense Synergies 1 10

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Elite Barbarians Rocket Skeleton Army Executioner
Zap
Ice Spirit Fire Spirit Elite Barbarians Skeleton Army Executioner
Elite Barbarians
Ice Spirit Zap
Hog Rider
Rocket
Ice Spirit
Skeleton Army
Ice Spirit Zap Executioner
Executioner
Ice Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
Elite Barbarians Skeleton Army Ice Spirit Zap Executioner
Rocket Skeleton Army Fire Spirit Elite Barbarians Executioner
Elite Barbarians Skeleton Army
Elite Barbarians Rocket Skeleton Army
Skeleton Army Fire Spirit Zap Executioner
Rocket Fire Spirit Ice Spirit Zap Executioner
Rocket Zap
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Ice Spirit
Skeleton Army Executioner Zap
Executioner Zap
Skeleton Army Fire Spirit Ice Spirit Zap Elite Barbarians Rocket
Fire Spirit Rocket Skeleton Army Executioner Ice Spirit Zap
Elite Barbarians Skeleton Army
Rocket Skeleton Army Ice Spirit Zap Elite Barbarians
Elite Barbarians Skeleton Army Executioner
Fire Spirit Ice Spirit Zap Elite Barbarians Skeleton Army Executioner
Zap Executioner Fire Spirit Ice Spirit
Elite Barbarians
Skeleton Army Fire Spirit Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Rocket Executioner
Skeleton Army Ice Spirit Zap Elite Barbarians Rocket
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Executioner
Fire Spirit Rocket Executioner Ice Spirit Zap
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Zap Rocket Ice Spirit Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Rocket Skeleton Army Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Ice Spirit Zap Rocket Executioner
Executioner Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Executioner
Rocket
Rocket
Rocket Executioner Fire Spirit Zap
Executioner Fire Spirit Ice Spirit Zap Rocket
Fire Spirit Executioner
Fire Spirit Ice Spirit Zap Executioner
Zap
Rocket Fire Spirit Elite Barbarians
Rocket Zap
Fire Spirit Zap Rocket Executioner
Rocket Fire Spirit Elite Barbarians Executioner
Rocket
Zap Elite Barbarians
Rocket Zap Executioner
Rocket Executioner
Rocket
Rocket
Rocket Fire Spirit Zap Executioner
Rocket Fire Spirit Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Ice Spirit Executioner
Zap Executioner
Zap
Rocket Zap
Elite Barbarians Fire Spirit Zap Executioner
Zap Rocket Ice Spirit
Elite Barbarians
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Fire Spirit Ice Spirit Rocket Skeleton Army
Rocket Fire Spirit Zap Executioner
Rocket Executioner
Zap Executioner
Rocket Zap
Elite Barbarians Executioner
Zap Ice Spirit Elite Barbarians Rocket
Zap Rocket Executioner
Zap Rocket Executioner

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