My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Giant Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Giant Skeleton Army Inferno Dragon
Giant Snowball
Royal Recruits Mega Minion Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Royal Recruits Skeleton Army
The Log
Elite Barbarians Royal Recruits Skeleton Army
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Elite Barbarians Royal Recruits Mega Minion Skeleton Army Baby Dragon Inferno Dragon
Fireball
Elite Barbarians Mega Minion Skeleton Army Baby Dragon Inferno Dragon
Poison
Royal Recruits Mega Minion Skeleton Army
Lightning
Elite Barbarians Mega Minion Baby Dragon Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Rage Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Skeleton Army Baby Dragon Inferno Dragon Giant Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Mega Minion Skeleton Army Baby Dragon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage
Royal Recruits
Mega Minion
Giant Baby Dragon
Giant
Mega Minion Rage Baby Dragon
Rage
Elite Barbarians Giant
Skeleton Army
Baby Dragon
Mega Minion Giant Inferno Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 7

Elite Barbarians
Mega Minion
Royal Recruits
Mega Minion Skeleton Army
Mega Minion
Elite Barbarians Royal Recruits Skeleton Army Baby Dragon
Giant
Rage
Skeleton Army
Royal Recruits Mega Minion Inferno Dragon
Baby Dragon
Mega Minion Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion Baby Dragon
Elite Barbarians Skeleton Army Inferno Dragon Royal Recruits Mega Minion
Skeleton Army Elite Barbarians Royal Recruits Mega Minion Inferno Dragon
Elite Barbarians Royal Recruits Skeleton Army Inferno Dragon Mega Minion
Elite Barbarians Royal Recruits Skeleton Army
Skeleton Army Mega Minion Baby Dragon
Mega Minion Inferno Dragon Baby Dragon
Royal Recruits Baby Dragon
Inferno Dragon Elite Barbarians Royal Recruits Skeleton Army
Elite Barbarians Skeleton Army Royal Recruits
Skeleton Army Royal Recruits Mega Minion Baby Dragon
Mega Minion Inferno Dragon Baby Dragon
Royal Recruits Skeleton Army Elite Barbarians
Skeleton Army Royal Recruits Mega Minion Baby Dragon
Elite Barbarians Royal Recruits Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians Royal Recruits Inferno Dragon
Elite Barbarians Royal Recruits Skeleton Army
Elite Barbarians Royal Recruits Mega Minion Skeleton Army Baby Dragon
Baby Dragon Royal Recruits Mega Minion Inferno Dragon
Elite Barbarians Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Elite Barbarians
Elite Barbarians Mega Minion Baby Dragon Inferno Dragon
Royal Recruits Skeleton Army Elite Barbarians
Royal Recruits Skeleton Army Elite Barbarians
Royal Recruits Elite Barbarians Skeleton Army Inferno Dragon
Baby Dragon
Royal Recruits Skeleton Army Elite Barbarians Mega Minion
Elite Barbarians Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Elite Barbarians Mega Minion Skeleton Army Baby Dragon Inferno Dragon
Royal Recruits Mega Minion Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Royal Recruits Mega Minion
Royal Recruits Skeleton Army Elite Barbarians
Elite Barbarians Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Baby Dragon
Elite Barbarians Royal Recruits Skeleton Army Mega Minion Baby Dragon Inferno Dragon
Elite Barbarians Royal Recruits Mega Minion Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon
Baby Dragon
Baby Dragon
Royal Recruits
Baby Dragon
Mega Minion Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians
Royal Recruits
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Royal Recruits Baby Dragon
Mega Minion Baby Dragon
Baby Dragon
Baby Dragon
Royal Recruits Baby Dragon
Baby Dragon
Mega Minion Inferno Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Mega Minion
Elite Barbarians Mega Minion
Royal Recruits Skeleton Army
Mega Minion Baby Dragon
Mega Minion Baby Dragon
Baby Dragon
Elite Barbarians Royal Recruits Mega Minion
Elite Barbarians Royal Recruits Baby Dragon
Royal Recruits Baby Dragon

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