My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel
Zap
Spear Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel Hunter
The Log
Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel Hunter
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel Hunter P.E.K.K.A
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Hunter
Poison
Spear Goblins Goblin Gang Hunter
Lightning
Elite Barbarians Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Gang Goblin Barrel Hunter Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Gang Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Elite Barbarians
Goblin Gang
Goblin Barrel Spear Goblins P.E.K.K.A
Elite Barbarians
Spear Goblins The Log
Rocket
Goblin Barrel
Spear Goblins Goblin Gang P.E.K.K.A
Hunter
P.E.K.K.A
P.E.K.K.A
Goblin Gang Goblin Barrel Hunter The Log
The Log
Elite Barbarians P.E.K.K.A

Defense Synergies 1 10

Spear Goblins
Goblin Gang P.E.K.K.A The Log
Goblin Gang
Spear Goblins P.E.K.K.A The Log
Elite Barbarians
Hunter The Log
Rocket
The Log
Goblin Barrel
Hunter
Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A
The Log Spear Goblins Goblin Gang Hunter
The Log
P.E.K.K.A Spear Goblins Goblin Gang Elite Barbarians Rocket Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins The Log
Elite Barbarians Hunter P.E.K.K.A Goblin Gang The Log
Goblin Gang Rocket Hunter P.E.K.K.A Elite Barbarians
Elite Barbarians Hunter P.E.K.K.A Goblin Gang
Elite Barbarians Rocket P.E.K.K.A The Log
Goblin Gang The Log Spear Goblins Hunter
Rocket Hunter Spear Goblins Goblin Gang
Rocket P.E.K.K.A The Log
Hunter P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Hunter
Goblin Gang Spear Goblins Hunter The Log
Hunter Spear Goblins Goblin Gang
Hunter P.E.K.K.A Goblin Gang Elite Barbarians Rocket The Log
Rocket Goblin Gang Hunter P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Goblin Gang Hunter
Rocket Goblin Gang Elite Barbarians Hunter P.E.K.K.A The Log
Goblin Gang Elite Barbarians Hunter P.E.K.K.A
Spear Goblins Goblin Gang Elite Barbarians Hunter The Log
Hunter The Log Spear Goblins
P.E.K.K.A Elite Barbarians Hunter
Goblin Gang Spear Goblins Elite Barbarians Hunter P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians Rocket Hunter The Log
Goblin Gang P.E.K.K.A Spear Goblins Elite Barbarians Rocket Hunter The Log
Goblin Gang Rocket Hunter P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Goblin Gang Elite Barbarians Hunter
Rocket Goblin Gang Hunter
Goblin Gang Rocket P.E.K.K.A Spear Goblins Elite Barbarians Hunter
P.E.K.K.A Elite Barbarians Hunter
Rocket P.E.K.K.A Spear Goblins Elite Barbarians The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians Hunter
Rocket P.E.K.K.A Elite Barbarians The Log
Elite Barbarians Rocket P.E.K.K.A Goblin Gang Hunter
Goblin Gang Elite Barbarians Spear Goblins Rocket Hunter P.E.K.K.A The Log
Elite Barbarians Hunter P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket The Log
Rocket The Log
Spear Goblins Rocket Hunter
The Log
The Log Hunter
The Log
Rocket Goblin Gang Elite Barbarians
Rocket The Log
Rocket
Rocket Elite Barbarians Hunter The Log
Rocket
Elite Barbarians The Log
Rocket Spear Goblins Hunter The Log
Rocket The Log
Rocket
Rocket
Rocket Hunter The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Hunter
The Log Hunter
The Log
Rocket The Log
Elite Barbarians Hunter
Rocket
Elite Barbarians
Rocket Hunter The Log
Rocket
P.E.K.K.A
Rocket The Log
Spear Goblins Goblin Gang Rocket
Rocket Hunter
The Log
Goblin Gang Rocket Hunter
The Log
Rocket
Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians Rocket The Log
Rocket
Rocket The Log

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