My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Battle Ram Bandit Inferno Dragon
Giant Snowball
Bomber Battle Ram Inferno Dragon
Zap
Bomber Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Bomber Elite Barbarians Battle Ram Bandit Electro Wizard
The Log
Bomber Elite Barbarians Battle Ram Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Battle Ram Bandit Electro Wizard Inferno Dragon
Fireball
Bomber Elite Barbarians Battle Ram Bandit Electro Wizard Inferno Dragon
Poison
Bomber Electro Wizard
Lightning
Elite Barbarians Battle Ram Bandit Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Bandit Fireball Battle Ram Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Bandit Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Battle Ram Bandit
Zap
Elite Barbarians Fireball Battle Ram Electro Wizard Bomber Bandit
Elite Barbarians
Zap Bomber Fireball Battle Ram Bandit
Fireball
Zap Elite Barbarians Battle Ram Electro Wizard
Battle Ram
Zap Bandit Bomber Elite Barbarians Fireball Electro Wizard
Bandit
Battle Ram Bomber Zap Elite Barbarians Electro Wizard
Electro Wizard
Zap Fireball Battle Ram Bandit
Inferno Dragon

Defense Synergies 2 10

Bomber
Zap Bandit Electro Wizard
Zap
Fireball Electro Wizard Bomber Elite Barbarians Bandit Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap Bandit Electro Wizard
Battle Ram
Bandit
Bomber Zap Fireball Electro Wizard
Electro Wizard
Zap Bomber Fireball Bandit Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Electro Wizard
Elite Barbarians Inferno Dragon Bomber Zap Bandit Electro Wizard
Bomber Elite Barbarians Bandit Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bomber Bandit Electro Wizard
Bomber Elite Barbarians Fireball
Fireball Bomber Zap Bandit Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Bandit Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Bomber Bandit Electro Wizard
Electro Wizard Bomber Zap Fireball Bandit
Inferno Dragon Zap Fireball Electro Wizard
Bomber Zap Elite Barbarians Fireball Bandit Electro Wizard
Bomber Fireball Zap Electro Wizard
Elite Barbarians Inferno Dragon Bandit Electro Wizard
Zap Elite Barbarians Fireball Bandit Electro Wizard Inferno Dragon
Bomber Elite Barbarians Fireball Electro Wizard
Fireball Bomber Zap Elite Barbarians Bandit Electro Wizard
Zap Bomber Fireball Bandit Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bomber Elite Barbarians Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Bomber Zap Elite Barbarians Inferno Dragon
Bandit Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Bandit Electro Wizard
Elite Barbarians Bandit Inferno Dragon
Fireball Zap Electro Wizard
Elite Barbarians Fireball Bandit Electro Wizard
Elite Barbarians Inferno Dragon
Zap Electro Wizard Elite Barbarians Fireball Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Bandit
Bomber Fireball
Elite Barbarians Electro Wizard Bomber Zap Fireball Inferno Dragon
Bomber Zap Elite Barbarians Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball
Bomber Fireball Zap
Fireball Zap
Bomber
Fireball Zap
Fireball Zap Bandit
Elite Barbarians Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Zap
Elite Barbarians Fireball Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Bomber Zap Fireball Bandit
Fireball Bandit
Fireball
Bomber
Bomber Zap Fireball Bandit Electro Wizard
Bomber Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball
Inferno Dragon
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Elite Barbarians Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Bomber Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Bomber Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard

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