My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Bandit
Giant Snowball
Mega Minion Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Elite Barbarians Battle Ram Wizard Bandit Electro Wizard
The Log
Elite Barbarians Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Battle Ram Wizard Bandit Electro Wizard
Fireball
Elite Barbarians Mega Minion Battle Ram Wizard Bandit Electro Wizard
Poison
Mega Minion Wizard Electro Wizard
Lightning
Elite Barbarians Mega Minion Battle Ram Wizard Bandit Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Bandit Battle Ram Poison Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Bandit Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Battle Ram Wizard The Log Bandit
Mega Minion
Poison
Battle Ram
Poison The Log Bandit Elite Barbarians Electro Wizard
Wizard
Elite Barbarians Bandit
Poison
Battle Ram Mega Minion The Log
The Log
Battle Ram Elite Barbarians Poison Bandit
Bandit
Battle Ram Elite Barbarians Wizard The Log Electro Wizard
Electro Wizard
Battle Ram Bandit

Defense Synergies 0 15

Elite Barbarians
Mega Minion Wizard The Log
Mega Minion
Elite Barbarians Wizard The Log Bandit Electro Wizard
Battle Ram
Wizard
Elite Barbarians Mega Minion The Log Bandit Electro Wizard
Poison
The Log Electro Wizard
The Log
Elite Barbarians Mega Minion Wizard Poison Bandit Electro Wizard
Bandit
Mega Minion Wizard The Log Electro Wizard
Electro Wizard
Mega Minion Wizard Poison The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard The Log Electro Wizard
Elite Barbarians Mega Minion The Log Bandit Electro Wizard
Elite Barbarians Mega Minion Bandit Electro Wizard
Elite Barbarians Mega Minion Bandit Electro Wizard
Elite Barbarians Poison The Log
The Log Mega Minion Bandit Electro Wizard
Mega Minion Electro Wizard Wizard Poison
Poison The Log Bandit Electro Wizard
Elite Barbarians
Elite Barbarians Bandit Electro Wizard
Poison Electro Wizard Mega Minion Wizard The Log Bandit
Mega Minion Wizard Poison Electro Wizard
Elite Barbarians Wizard The Log Bandit Electro Wizard
Wizard Mega Minion Poison The Log Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians The Log Bandit Electro Wizard
Wizard Elite Barbarians Poison Electro Wizard
Elite Barbarians Mega Minion Wizard The Log Bandit Electro Wizard
Wizard Poison The Log Mega Minion Bandit Electro Wizard
Elite Barbarians Electro Wizard
Wizard Elite Barbarians Poison The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit Electro Wizard
Poison Bandit Electro Wizard Elite Barbarians Mega Minion Wizard The Log
Bandit Elite Barbarians The Log Electro Wizard
Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians Bandit
Wizard Poison Electro Wizard
Elite Barbarians Mega Minion Bandit Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Mega Minion Poison The Log Bandit
Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians Poison The Log Electro Wizard
Elite Barbarians Wizard Bandit
Wizard
Elite Barbarians Electro Wizard Mega Minion Poison The Log
Poison Elite Barbarians Mega Minion Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Bandit Electro Wizard
Poison The Log Bandit
Poison The Log
Wizard Poison The Log
Wizard Poison Mega Minion
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard Bandit
Elite Barbarians Poison Electro Wizard
Poison Wizard The Log Bandit Electro Wizard
Poison Wizard
Poison Elite Barbarians The Log Bandit
Poison Bandit
Elite Barbarians Poison The Log
Wizard Poison The Log Bandit
Wizard Poison The Log Bandit
Poison
Mega Minion Wizard Poison The Log Bandit Electro Wizard
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard
Mega Minion
Poison The Log Wizard Bandit Electro Wizard
Wizard Poison The Log Bandit
Poison The Log Bandit
Elite Barbarians Poison Wizard Electro Wizard
Electro Wizard Mega Minion Wizard Poison
Elite Barbarians Mega Minion
Poison Wizard The Log Bandit
Poison Electro Wizard
Wizard Poison The Log
Electro Wizard Bandit
Poison Mega Minion Wizard Electro Wizard
The Log
Poison Mega Minion Wizard Electro Wizard
The Log Wizard Poison
Poison
Elite Barbarians Mega Minion
Elite Barbarians Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Bandit Electro Wizard

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