My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Mega Minion
Zap
Minions Royal Giant
Barbarian Barrel
Elite Barbarians Wizard Ice Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mega Minion Wizard Ice Wizard
Fireball
Minions Elite Barbarians Mega Minion Wizard Ice Wizard
Poison
Minions Mega Minion Wizard Ice Wizard
Lightning
Elite Barbarians Mega Minion Wizard Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Mega Minion Ice Wizard Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Minions Royal Giant The Log Ice Wizard
Minions
Royal Giant Zap Elite Barbarians
Royal Giant
Minions Ice Wizard Zap Elite Barbarians Mega Minion Wizard The Log
Elite Barbarians
Zap Minions Royal Giant Wizard The Log
Mega Minion
Zap Royal Giant
Wizard
Royal Giant Elite Barbarians
The Log
Zap Royal Giant Elite Barbarians
Ice Wizard
Royal Giant Zap

Defense Synergies 1 15

Zap
Mega Minion Minions Elite Barbarians The Log Ice Wizard
Minions
Zap The Log Ice Wizard
Royal Giant
Elite Barbarians
Zap Mega Minion Wizard The Log
Mega Minion
Zap Elite Barbarians Wizard The Log Ice Wizard
Wizard
Elite Barbarians Mega Minion The Log Ice Wizard
The Log
Zap Minions Elite Barbarians Mega Minion Wizard Ice Wizard
Ice Wizard
Zap Minions Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Wizard The Log
Elite Barbarians Zap Minions Mega Minion The Log Ice Wizard
Minions Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Minions Mega Minion Ice Wizard
Elite Barbarians The Log
The Log Zap Minions Mega Minion Ice Wizard
Minions Mega Minion Zap Wizard Ice Wizard
Zap The Log
Minions Elite Barbarians Ice Wizard
Elite Barbarians Ice Wizard
Minions Ice Wizard Zap Mega Minion Wizard The Log
Minions Mega Minion Zap Wizard Ice Wizard
Zap Minions Elite Barbarians Wizard The Log Ice Wizard
Wizard Zap Minions Mega Minion The Log
Elite Barbarians
Zap Elite Barbarians The Log
Wizard Minions Elite Barbarians
Zap Minions Elite Barbarians Mega Minion Wizard The Log Ice Wizard
Zap Wizard The Log Minions Mega Minion Ice Wizard
Elite Barbarians
Wizard Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Wizard The Log
Zap Minions Elite Barbarians The Log
Zap Elite Barbarians The Log
Elite Barbarians
Wizard Zap Minions Ice Wizard
Minions Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians
Zap Minions Elite Barbarians Mega Minion The Log
Mega Minion
Minions Elite Barbarians Mega Minion
Zap Elite Barbarians The Log
Elite Barbarians Wizard
Wizard
Elite Barbarians Zap Minions Mega Minion The Log
Minions Zap Elite Barbarians Mega Minion Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Minions Mega Minion Ice Wizard
Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Minions Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Mega Minion Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Ice Wizard
Mega Minion
The Log Zap Wizard Ice Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard Ice Wizard
Zap Minions Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions
Zap Mega Minion Wizard Ice Wizard
The Log
Mega Minion Wizard
The Log Zap Wizard
Zap
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians The Log
Zap
Zap The Log

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