My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Hog Rider
Giant Snowball
Bats Archers Hog Rider Witch Princess
Zap
Bats Archers Witch Princess
Barbarian Barrel
Archers Elite Barbarians Witch Princess
The Log
Archers Elite Barbarians Hog Rider Witch Princess
Earthquake
Archers Hog Rider Witch
Arrows
Bats Archers Witch Princess
Royal Delivery
Bats Archers Elite Barbarians Hog Rider Witch Princess
Fireball
Archers Elite Barbarians Hog Rider Witch Princess
Poison
Bats Archers Witch Princess
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Princess Fireball Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians
Archers
Elite Barbarians Hog Rider
Elite Barbarians
Bats Archers Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log Princess
Hog Rider
Bats Fireball The Log Archers Elite Barbarians Witch Princess
Witch
Hog Rider
The Log
Hog Rider Elite Barbarians Fireball Princess
Princess
Fireball Hog Rider The Log

Defense Synergies 1 7

Bats
The Log
Archers
Witch The Log
Elite Barbarians
The Log
Fireball
The Log Princess
Hog Rider
Witch
Archers The Log
The Log
Fireball Bats Archers Elite Barbarians Witch Princess
Princess
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians Bats Witch The Log
Witch Bats Archers Elite Barbarians
Elite Barbarians Witch Bats
Elite Barbarians Fireball The Log Princess
Fireball The Log Bats Archers
Bats Archers Fireball Witch Princess
Fireball The Log
Witch Elite Barbarians Princess
Elite Barbarians Archers
Bats Archers Witch Fireball The Log Princess
Bats Archers Fireball Witch Princess
Bats Elite Barbarians Fireball Witch The Log
Fireball Bats Witch The Log Princess
Elite Barbarians
Elite Barbarians Fireball The Log
Bats Elite Barbarians Fireball Witch
Fireball Bats Archers Elite Barbarians Witch The Log
Witch The Log Bats Archers Fireball Princess
Elite Barbarians
Bats Archers Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball Witch
Fireball Archers Elite Barbarians The Log
Bats Elite Barbarians Witch The Log
Bats Elite Barbarians Fireball The Log
Elite Barbarians Witch
Fireball Bats Archers Witch Princess
Bats Archers Elite Barbarians Fireball Witch
Elite Barbarians
Bats Elite Barbarians Fireball Witch The Log
Witch
Bats Elite Barbarians Witch
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Witch
Archers Fireball Witch Princess
Elite Barbarians Witch Bats Archers Fireball The Log
Bats Archers Elite Barbarians Fireball Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats Witch Princess
Archers Witch The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Elite Barbarians Fireball
Fireball The Log Princess
Fireball Archers Princess
Elite Barbarians Fireball The Log Princess
Fireball Princess
Princess Elite Barbarians Fireball The Log
Fireball Witch The Log Princess
Fireball The Log Princess
Fireball
Bats
Archers Fireball The Log Princess
Fireball Witch The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Witch Princess
Witch
Fireball The Log Witch Princess
Fireball Witch The Log Princess
Fireball The Log
Elite Barbarians Bats Archers Fireball Witch Princess
Bats Fireball Witch
Elite Barbarians Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Archers Fireball Witch Princess
Fireball Archers Witch Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Witch The Log Princess
Bats Fireball Witch Princess
Fireball Witch The Log Princess

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