My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Dark Prince
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Princess
Zap
Goblin Gang Skeleton Army Dark Prince Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Skeleton Army Dark Prince Princess
The Log
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Dark Prince Princess
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army Princess
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Skeleton Army Dark Prince Bowler Princess
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Skeleton Army Bowler Princess
Poison
Goblin Gang Wizard Skeleton Army Princess
Lightning
Elite Barbarians Wizard Dark Prince Bowler
Rocket
Elite Barbarians Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Princess Hog Rider Dark Prince Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Princess Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dark Prince Bowler Princess
Elite Barbarians
Hog Rider Wizard
Hog Rider
Goblin Gang Elite Barbarians Wizard Dark Prince Bowler Princess
Wizard
Elite Barbarians Hog Rider Dark Prince
Skeleton Army
Dark Prince
Goblin Gang Hog Rider Wizard Princess
Bowler
Goblin Gang Hog Rider Princess
Princess
Goblin Gang Hog Rider Dark Prince Bowler

Defense Synergies 1 9

Goblin Gang
Skeleton Army Dark Prince Princess
Elite Barbarians
Dark Prince Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army Dark Prince
Skeleton Army
Goblin Gang Wizard Princess
Dark Prince
Elite Barbarians Goblin Gang Wizard Bowler Princess
Bowler
Dark Prince
Princess
Goblin Gang Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Elite Barbarians Skeleton Army Goblin Gang Dark Prince
Goblin Gang Skeleton Army Bowler Elite Barbarians Dark Prince
Elite Barbarians Skeleton Army Goblin Gang Dark Prince Bowler
Elite Barbarians Skeleton Army Dark Prince Bowler Princess
Goblin Gang Skeleton Army Bowler Dark Prince
Goblin Gang Wizard Princess
Bowler
Goblin Gang Elite Barbarians Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army Dark Prince Bowler
Goblin Gang Skeleton Army Wizard Dark Prince Bowler Princess
Goblin Gang Wizard Princess
Skeleton Army Bowler Goblin Gang Elite Barbarians Wizard Dark Prince
Wizard Skeleton Army Bowler Goblin Gang Dark Prince Princess
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Elite Barbarians Bowler
Wizard Goblin Gang Elite Barbarians Skeleton Army Dark Prince Bowler
Goblin Gang Elite Barbarians Wizard Skeleton Army Dark Prince Bowler
Wizard Dark Prince Bowler Princess
Elite Barbarians
Goblin Gang Wizard Skeleton Army Dark Prince Bowler Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Dark Prince Bowler
Goblin Gang Elite Barbarians Wizard Bowler
Goblin Gang Skeleton Army Elite Barbarians Dark Prince Bowler
Goblin Gang Skeleton Army Dark Prince Bowler Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Dark Prince Bowler
Wizard Goblin Gang Princess
Goblin Gang Skeleton Army Dark Prince Elite Barbarians Bowler
Elite Barbarians Skeleton Army Dark Prince
Elite Barbarians Skeleton Army Dark Prince
Goblin Gang Skeleton Army
Elite Barbarians Dark Prince Bowler
Skeleton Army Elite Barbarians Dark Prince Bowler
Elite Barbarians Skeleton Army Dark Prince Bowler Goblin Gang Wizard
Wizard Skeleton Army Bowler Princess
Goblin Gang Elite Barbarians Skeleton Army Dark Prince Bowler
Bowler Elite Barbarians Wizard Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Bowler Princess
Dark Prince
Wizard Dark Prince Bowler
Wizard Princess
Wizard Bowler Princess
Wizard Bowler Princess
Wizard
Goblin Gang Elite Barbarians Bowler
Wizard Dark Prince Bowler Princess
Wizard Princess
Elite Barbarians Bowler Princess
Princess
Princess Elite Barbarians
Wizard Bowler Princess
Wizard Bowler Princess
Wizard Dark Prince Bowler Princess
Wizard Bowler Princess
Bowler
Wizard Princess
Bowler
Wizard Dark Prince Bowler Princess
Wizard Bowler Princess
Wizard Bowler Princess
Elite Barbarians Wizard Princess
Wizard
Elite Barbarians Bowler
Wizard
Princess
Wizard Bowler Princess
Goblin Gang Skeleton Army Dark Prince Princess
Wizard Princess
Goblin Gang Wizard Dark Prince Bowler Princess
Wizard Bowler Princess
Elite Barbarians Dark Prince
Goblin Gang Elite Barbarians Bowler Princess
Princess
Dark Prince Bowler Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: