My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Prince Night Witch
Giant Snowball
Goblin Gang Hog Rider Night Witch
Zap
Goblin Gang Prince Night Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Night Witch
The Log
Goblin Gang Elite Barbarians Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Prince Night Witch
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Night Witch
Poison
Goblin Gang Wizard Night Witch
Lightning
Elite Barbarians Wizard Prince Night Witch
Rocket
Elite Barbarians Hog Rider Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Hog Rider Night Witch Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Prince
Elite Barbarians
Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Goblin Gang Fireball The Log Elite Barbarians Wizard Prince
Wizard
Elite Barbarians Hog Rider Prince
Prince
Goblin Gang Hog Rider Wizard The Log
The Log
Hog Rider Elite Barbarians Fireball Prince
Night Witch

Defense Synergies 2 7

Goblin Gang
Prince The Log
Elite Barbarians
Wizard The Log
Fireball
The Log
Hog Rider
Wizard
Elite Barbarians Prince The Log
Prince
The Log Goblin Gang Wizard
The Log
Fireball Prince Goblin Gang Elite Barbarians Wizard Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Elite Barbarians Goblin Gang Prince The Log Night Witch
Goblin Gang Prince Elite Barbarians Night Witch
Elite Barbarians Prince Night Witch Goblin Gang
Elite Barbarians Fireball Prince The Log
Goblin Gang Fireball The Log Night Witch
Goblin Gang Fireball Wizard Night Witch
Fireball The Log
Goblin Gang Elite Barbarians Prince Night Witch
Goblin Gang Elite Barbarians Prince Night Witch
Goblin Gang Fireball Wizard The Log Night Witch
Goblin Gang Fireball Wizard Night Witch
Prince Night Witch Goblin Gang Elite Barbarians Fireball Wizard The Log
Fireball Wizard Goblin Gang Prince The Log Night Witch
Elite Barbarians Goblin Gang Prince
Goblin Gang Elite Barbarians Fireball Prince The Log
Wizard Goblin Gang Elite Barbarians Fireball Prince Night Witch
Fireball Goblin Gang Elite Barbarians Wizard Prince The Log Night Witch
Wizard The Log Fireball
Elite Barbarians Prince
Goblin Gang Wizard Elite Barbarians Fireball Prince The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Prince
Fireball Goblin Gang Elite Barbarians Wizard Prince The Log
Goblin Gang Elite Barbarians Prince The Log
Goblin Gang Prince Elite Barbarians Fireball The Log Night Witch
Goblin Gang Elite Barbarians Prince Night Witch
Fireball Wizard Goblin Gang
Goblin Gang Prince Elite Barbarians Fireball Night Witch
Elite Barbarians Prince
Elite Barbarians Fireball Prince The Log
Goblin Gang
Elite Barbarians Prince
Elite Barbarians Fireball Prince The Log
Elite Barbarians Prince Goblin Gang Fireball Wizard Night Witch
Wizard Fireball
Goblin Gang Elite Barbarians Fireball Prince The Log Night Witch
Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Elite Barbarians Fireball Prince Night Witch
Fireball Wizard Prince The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Night Witch
Fireball Wizard Prince The Log
Fireball Wizard The Log
Fireball Prince The Log Night Witch
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard Prince The Log
Fireball The Log
Elite Barbarians Fireball Wizard Night Witch
Fireball Wizard
Elite Barbarians Fireball Night Witch
Fireball Wizard The Log Night Witch
Fireball
Prince
Fireball Wizard The Log
Goblin Gang Fireball Prince Night Witch
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Wizard Prince
The Log Fireball Wizard
Fireball
Elite Barbarians Prince
Goblin Gang Elite Barbarians Fireball The Log
Fireball
Fireball Prince The Log

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