My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians Wizard Electro Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Wizard P.E.K.K.A Electro Wizard
Fireball
Tesla Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Tesla Electro Wizard Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Arrows Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians
Arrows
Elite Barbarians P.E.K.K.A
Tesla
Elite Barbarians
Arrows Rage Fire Spirit Wizard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard Electro Wizard
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Rage

Defense Synergies 0 10

Fire Spirit
P.E.K.K.A Electro Wizard
Arrows
Tesla P.E.K.K.A
Tesla
Arrows Wizard Electro Wizard
Elite Barbarians
Wizard
Wizard
Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Rage
P.E.K.K.A
Fire Spirit Arrows Wizard Electro Wizard
Electro Wizard
Fire Spirit Tesla Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A Fire Spirit Elite Barbarians Electro Wizard
Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Elite Barbarians P.E.K.K.A
Arrows Fire Spirit Tesla Electro Wizard
Tesla Electro Wizard Fire Spirit Arrows Wizard
Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Tesla Electro Wizard
Electro Wizard Arrows Tesla Wizard
Arrows Tesla Wizard Electro Wizard
Tesla P.E.K.K.A Fire Spirit Elite Barbarians Wizard Electro Wizard
Fire Spirit Wizard Arrows Tesla P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Electro Wizard
Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Tesla Wizard Arrows Elite Barbarians P.E.K.K.A Electro Wizard
Fire Spirit Arrows Tesla Elite Barbarians Wizard Electro Wizard
Arrows Wizard Fire Spirit Tesla Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Wizard Fire Spirit Arrows Tesla Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
P.E.K.K.A Tesla Elite Barbarians
Fire Spirit Arrows Wizard Tesla Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Electro Wizard Elite Barbarians
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Wizard
Wizard Tesla
Tesla Elite Barbarians Electro Wizard P.E.K.K.A
Arrows Tesla Elite Barbarians Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Elite Barbarians Electro Wizard
Arrows Wizard Electro Wizard
Fire Spirit Arrows Wizard
Fire Spirit Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard Electro Wizard
Fire Spirit Arrows Wizard
Arrows Wizard
Arrows
Arrows Fire Spirit Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians Fire Spirit Arrows Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Fire Spirit
Fire Spirit Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard

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