My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut Witch
The Log
Elite Barbarians Musketeer Goblin Hut Barbarian Hut Witch
Earthquake
Goblin Hut Barbarian Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Musketeer Valkyrie Goblin Hut Wizard Baby Dragon Witch
Fireball
Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut Baby Dragon Witch
Poison
Musketeer Goblin Hut Wizard Barbarian Hut Witch
Lightning
Elite Barbarians Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut Baby Dragon Witch
Rocket
Elite Barbarians Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Baby Dragon Goblin Hut Wizard Witch Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Musketeer Valkyrie Baby Dragon Goblin Hut

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard
Musketeer
Valkyrie Barbarian Hut Goblin Hut Baby Dragon
Valkyrie
Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut Baby Dragon Witch
Goblin Hut
Musketeer Valkyrie Barbarian Hut Baby Dragon
Wizard
Elite Barbarians Valkyrie
Barbarian Hut
Musketeer Valkyrie Goblin Hut Baby Dragon
Baby Dragon
Musketeer Valkyrie Goblin Hut Barbarian Hut Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 2 13

Elite Barbarians
Valkyrie Wizard
Musketeer
Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Valkyrie
Elite Barbarians Musketeer Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Musketeer Valkyrie Wizard Barbarian Hut Baby Dragon
Wizard
Elite Barbarians Valkyrie Goblin Hut
Barbarian Hut
Musketeer Goblin Hut Baby Dragon
Baby Dragon
Musketeer Valkyrie Goblin Hut Barbarian Hut Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Valkyrie Goblin Hut Wizard Baby Dragon
Elite Barbarians Barbarian Hut Musketeer Valkyrie Goblin Hut Witch
Goblin Hut Barbarian Hut Witch Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblin Hut Barbarian Hut Witch Musketeer Valkyrie
Elite Barbarians Valkyrie
Musketeer Valkyrie Baby Dragon
Musketeer Goblin Hut Wizard Barbarian Hut Baby Dragon Witch
Barbarian Hut Musketeer Valkyrie Baby Dragon
Barbarian Hut Witch Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Musketeer Valkyrie
Valkyrie Witch Musketeer Goblin Hut Wizard Baby Dragon
Musketeer Goblin Hut Wizard Barbarian Hut Baby Dragon Witch
Goblin Hut Barbarian Hut Elite Barbarians Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Barbarian Hut Goblin Hut Baby Dragon Witch
Elite Barbarians Barbarian Hut Goblin Hut
Barbarian Hut Elite Barbarians Goblin Hut
Wizard Barbarian Hut Elite Barbarians Musketeer Valkyrie Goblin Hut Witch
Elite Barbarians Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Valkyrie Wizard Elite Barbarians Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Elite Barbarians Goblin Hut Witch
Elite Barbarians Musketeer Valkyrie Wizard Baby Dragon
Elite Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut Witch
Valkyrie Elite Barbarians Musketeer Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Valkyrie Goblin Hut Witch
Wizard Musketeer Goblin Hut Baby Dragon Witch
Elite Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut Witch
Elite Barbarians Valkyrie Barbarian Hut
Elite Barbarians Valkyrie Goblin Hut Barbarian Hut Baby Dragon Witch
Witch Musketeer Goblin Hut Barbarian Hut
Elite Barbarians Musketeer Valkyrie Goblin Hut Witch
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Barbarian Hut Witch
Wizard Musketeer Valkyrie Barbarian Hut Baby Dragon Witch
Elite Barbarians Goblin Hut Witch Musketeer Valkyrie Barbarian Hut Baby Dragon
Valkyrie Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Musketeer Valkyrie Barbarian Hut
Wizard Valkyrie Baby Dragon
Wizard Musketeer Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Wizard Barbarian Hut Baby Dragon
Wizard
Elite Barbarians Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard Baby Dragon
Elite Barbarians Musketeer Goblin Hut Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer Goblin Hut Barbarian Hut Baby Dragon
Musketeer Goblin Hut Wizard Barbarian Hut Baby Dragon Witch
Musketeer Goblin Hut Wizard Barbarian Hut Baby Dragon
Musketeer Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Barbarian Hut Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Baby Dragon
Elite Barbarians Musketeer Wizard Baby Dragon Witch
Musketeer Goblin Hut Wizard Witch
Elite Barbarians
Musketeer Wizard
Wizard
Musketeer Goblin Hut Barbarian Hut Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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