My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Giant Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Giant Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Elite Barbarians Giant Giant Skeleton
Giant Snowball
Skeletons Spear Goblins Musketeer
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Elite Barbarians Musketeer Giant Skeleton Magic Archer
The Log
Skeletons Spear Goblins Elite Barbarians Musketeer Giant Skeleton
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Elite Barbarians Musketeer Giant Skeleton Magic Archer
Fireball
Elite Barbarians Musketeer Magic Archer
Poison
Spear Goblins Musketeer Magic Archer
Lightning
Elite Barbarians Musketeer Magic Archer
Rocket
Elite Barbarians Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Musketeer Magic Archer Giant Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Spear Goblins Musketeer Magic Archer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Elite Barbarians Giant Giant Skeleton
Elite Barbarians
Spear Goblins
Musketeer
Giant Giant Skeleton
Giant
Musketeer Lightning Spear Goblins Magic Archer
Giant Skeleton
Spear Goblins Musketeer Lightning Magic Archer
Lightning
Giant Giant Skeleton
Magic Archer
Giant Giant Skeleton

Defense Synergies 1 8

Skeletons
Musketeer Spear Goblins Elite Barbarians Giant Skeleton Magic Archer
Spear Goblins
Skeletons Musketeer Giant Skeleton
Elite Barbarians
Skeletons
Musketeer
Skeletons Spear Goblins Giant Skeleton
Giant
Giant Skeleton
Skeletons Spear Goblins Musketeer Magic Archer
Lightning
Magic Archer
Skeletons Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Musketeer Magic Archer
Elite Barbarians Skeletons Musketeer
Skeletons Elite Barbarians Musketeer Giant Skeleton Lightning
Elite Barbarians Skeletons Musketeer
Lightning Elite Barbarians Giant Skeleton
Skeletons Spear Goblins Musketeer Magic Archer
Musketeer Lightning Spear Goblins Magic Archer
Lightning Musketeer Giant Skeleton Magic Archer
Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Spear Goblins Musketeer Giant Skeleton
Skeletons Spear Goblins Musketeer Giant Skeleton Magic Archer
Musketeer Spear Goblins Magic Archer
Skeletons Elite Barbarians Musketeer Giant Skeleton Lightning
Magic Archer
Elite Barbarians
Elite Barbarians Lightning
Skeletons Elite Barbarians Musketeer
Spear Goblins Elite Barbarians Musketeer Magic Archer
Spear Goblins Musketeer Giant Skeleton Magic Archer
Elite Barbarians Musketeer
Spear Goblins Elite Barbarians Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Elite Barbarians Giant Skeleton
Elite Barbarians Musketeer Lightning Magic Archer
Giant Skeleton Skeletons Spear Goblins Elite Barbarians Musketeer Lightning
Giant Skeleton Lightning Elite Barbarians Musketeer
Giant Skeleton Skeletons Elite Barbarians Musketeer
Skeletons Musketeer Magic Archer
Skeletons Spear Goblins Elite Barbarians Musketeer Giant Skeleton Lightning
Giant Skeleton Elite Barbarians
Giant Skeleton Lightning Skeletons Spear Goblins Elite Barbarians Magic Archer
Skeletons Musketeer
Elite Barbarians Musketeer Giant Skeleton
Lightning Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Lightning Skeletons
Musketeer Magic Archer
Elite Barbarians Skeletons Spear Goblins Musketeer Giant Skeleton Lightning Magic Archer
Elite Barbarians Musketeer Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Musketeer Giant Skeleton
Musketeer Magic Archer
Lightning Giant Skeleton Magic Archer
Lightning Musketeer Giant Skeleton
Magic Archer
Spear Goblins Musketeer Magic Archer
Musketeer Magic Archer
Lightning Magic Archer
Lightning
Lightning Elite Barbarians Musketeer
Lightning Musketeer Magic Archer
Lightning Musketeer Magic Archer
Lightning Elite Barbarians Musketeer Magic Archer
Lightning Musketeer Magic Archer
Lightning Elite Barbarians Musketeer Magic Archer
Lightning Spear Goblins Musketeer Magic Archer
Lightning Magic Archer Musketeer
Lightning
Lightning
Lightning Musketeer Magic Archer
Lightning Magic Archer
Lightning Musketeer Giant Skeleton Magic Archer
Lightning
Musketeer Lightning
Lightning Musketeer
Magic Archer
Musketeer Lightning Magic Archer
Lightning Musketeer Magic Archer
Lightning Musketeer Magic Archer
Elite Barbarians Lightning Musketeer Magic Archer
Lightning Musketeer
Lightning Elite Barbarians
Lightning Musketeer Magic Archer
Lightning Magic Archer
Giant Skeleton
Lightning Magic Archer
Lightning Spear Goblins Musketeer Magic Archer
Lightning Musketeer Magic Archer
Lightning Musketeer Magic Archer
Musketeer Lightning Magic Archer
Lightning Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Giant Skeleton Lightning Magic Archer
Musketeer Lightning Magic Archer
Lightning Musketeer Giant Skeleton Magic Archer

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