My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Three Musketeers Witch
Zap
Three Musketeers Witch
Barbarian Barrel
Elite Barbarians Heal Spirit Valkyrie Three Musketeers Witch
The Log
Elite Barbarians Heal Spirit Three Musketeers Witch
Earthquake
Elixir Collector Witch
Arrows
Heal Spirit Witch
Royal Delivery
Elite Barbarians Heal Spirit Valkyrie Three Musketeers Witch
Fireball
Elite Barbarians Elixir Collector Three Musketeers Witch
Poison
Elixir Collector Three Musketeers Witch
Lightning
Elite Barbarians Valkyrie Elixir Collector Three Musketeers Witch
Rocket
Elite Barbarians Valkyrie Elixir Collector Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rocket Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Valkyrie Witch Elite Barbarians Rocket Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Heal Spirit Valkyrie Witch

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Heal Spirit Valkyrie Three Musketeers
Heal Spirit
Elite Barbarians Valkyrie Three Musketeers Witch
Valkyrie
Elite Barbarians Heal Spirit Three Musketeers Witch
Rocket
Mirror
Elixir Collector
Three Musketeers
Elite Barbarians Heal Spirit Valkyrie Mirror
Mirror
Rocket Three Musketeers
Witch
Heal Spirit Valkyrie

Defense Synergies 1 2

Elite Barbarians
Valkyrie
Heal Spirit
Valkyrie
Elite Barbarians Mirror Witch
Rocket
Elixir Collector
Three Musketeers
Mirror
Valkyrie
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Elite Barbarians Valkyrie Three Musketeers Witch
Rocket Three Musketeers Witch Elite Barbarians Valkyrie
Elite Barbarians Three Musketeers Witch Valkyrie
Elite Barbarians Valkyrie Rocket
Valkyrie
Rocket Three Musketeers Witch
Rocket Valkyrie
Three Musketeers Witch Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Witch
Three Musketeers Witch
Elite Barbarians Valkyrie Rocket Three Musketeers Witch
Valkyrie Rocket Three Musketeers Witch
Elite Barbarians Three Musketeers
Rocket Elite Barbarians Three Musketeers
Three Musketeers Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Three Musketeers Witch
Valkyrie Witch
Elite Barbarians Three Musketeers
Valkyrie Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Elite Barbarians Valkyrie Rocket
Elite Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Elite Barbarians
Elite Barbarians Valkyrie Three Musketeers Witch
Rocket Three Musketeers Witch
Rocket Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Rocket Elite Barbarians Valkyrie Witch
Witch Three Musketeers
Elite Barbarians Valkyrie Witch
Rocket Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie Three Musketeers Witch
Valkyrie Three Musketeers Witch
Elite Barbarians Witch Valkyrie Rocket Three Musketeers
Valkyrie Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket
Rocket Valkyrie
Rocket Witch
Witch
Rocket Elite Barbarians Three Musketeers
Rocket Valkyrie
Rocket
Rocket Elite Barbarians Three Musketeers
Rocket
Elite Barbarians
Rocket Three Musketeers Witch
Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Three Musketeers
Rocket Valkyrie Witch
Rocket
Rocket
Rocket
Rocket
Valkyrie Witch
Witch
Witch
Witch
Rocket
Elite Barbarians Witch
Rocket Witch
Elite Barbarians
Rocket
Rocket
Rocket
Rocket Witch
Rocket Three Musketeers Witch
Valkyrie Rocket Three Musketeers
Rocket
Elite Barbarians Three Musketeers
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch

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