My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Wall Breakers Skeleton Army
Giant Snowball
Minions Wall Breakers Skeleton Army Baby Dragon Witch
Zap
Minions Royal Giant Wall Breakers Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Wall Breakers Skeleton Army Witch
The Log
Royal Giant Elite Barbarians Wall Breakers Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Wall Breakers Skeleton Army Witch
Royal Delivery
Minions Elite Barbarians Wall Breakers Skeleton Army Baby Dragon Witch
Fireball
Minions Elite Barbarians Wall Breakers Skeleton Army Baby Dragon Witch
Poison
Minions Skeleton Army Witch
Lightning
Elite Barbarians Baby Dragon Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Skeleton Army Fireball Baby Dragon Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Minions Skeleton Army Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Elite Barbarians Wall Breakers Baby Dragon
Royal Giant
Minions Fireball Elite Barbarians Baby Dragon Witch
Elite Barbarians
Minions Royal Giant Fireball
Fireball
Royal Giant Elite Barbarians Wall Breakers Baby Dragon
Wall Breakers
Minions Fireball Baby Dragon
Skeleton Army
Baby Dragon
Minions Royal Giant Fireball Wall Breakers Witch
Witch
Royal Giant Baby Dragon

Defense Synergies 0 2

Minions
Baby Dragon
Royal Giant
Elite Barbarians
Fireball
Wall Breakers
Skeleton Army
Baby Dragon
Minions Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Elite Barbarians Skeleton Army Minions Witch
Skeleton Army Witch Minions Elite Barbarians
Elite Barbarians Skeleton Army Witch Minions
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Minions Baby Dragon
Minions Fireball Baby Dragon Witch
Fireball Baby Dragon
Witch Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Minions Skeleton Army Witch Fireball Baby Dragon
Minions Fireball Baby Dragon Witch
Skeleton Army Minions Elite Barbarians Fireball Witch
Fireball Skeleton Army Minions Baby Dragon Witch
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball
Minions Elite Barbarians Fireball Skeleton Army Witch
Fireball Minions Elite Barbarians Skeleton Army Baby Dragon Witch
Baby Dragon Witch Minions Fireball
Elite Barbarians
Skeleton Army Minions Elite Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Witch
Fireball Elite Barbarians Baby Dragon
Skeleton Army Minions Elite Barbarians Witch
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Witch
Fireball Minions Baby Dragon Witch
Skeleton Army Minions Elite Barbarians Fireball Witch
Elite Barbarians Skeleton Army
Minions Elite Barbarians Fireball Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Minions Elite Barbarians Witch
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Witch
Fireball Skeleton Army Baby Dragon Witch
Elite Barbarians Skeleton Army Witch Minions Fireball Baby Dragon
Minions Elite Barbarians Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minions Elite Barbarians Fireball
Fireball
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minions Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minions
Fireball Baby Dragon
Fireball Baby Dragon Witch
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon Witch
Minions Fireball Witch
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Minions Fireball Skeleton Army Witch
Fireball Baby Dragon Witch
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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