My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Goblins Minions Cannon Musketeer Hog Rider
Zap
Goblins Minions Cannon
Barbarian Barrel
Goblins Cannon Elite Barbarians Musketeer
The Log
Goblins Cannon Elite Barbarians Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Elite Barbarians Musketeer Hog Rider
Fireball
Minions Cannon Elite Barbarians Musketeer Hog Rider
Poison
Minions Cannon Musketeer
Lightning
Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Cannon Fireball Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Elite Barbarians Fireball Hog Rider Goblins Minions Musketeer
Minions
Hog Rider Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Minions Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Musketeer
Hog Rider Zap
Hog Rider
Goblins Zap Minions Fireball Musketeer Elite Barbarians

Defense Synergies 3 10

Goblins
Zap Cannon Musketeer
Zap
Cannon Fireball Goblins Minions Elite Barbarians Musketeer
Minions
Zap Cannon Musketeer
Cannon
Zap Musketeer Goblins Minions Fireball
Elite Barbarians
Zap
Fireball
Zap Cannon Musketeer
Musketeer
Cannon Goblins Zap Minions Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Musketeer
Elite Barbarians Goblins Zap Minions Cannon Musketeer
Cannon Goblins Minions Elite Barbarians Musketeer
Cannon Elite Barbarians Goblins Minions Musketeer
Elite Barbarians Fireball
Fireball Goblins Zap Minions Cannon Musketeer
Minions Musketeer Zap Cannon Fireball
Zap Cannon Fireball Musketeer
Cannon Goblins Minions Elite Barbarians Musketeer
Elite Barbarians Goblins Cannon Musketeer
Goblins Minions Zap Cannon Fireball Musketeer
Minions Musketeer Zap Fireball
Cannon Zap Minions Elite Barbarians Fireball Musketeer
Fireball Goblins Zap Minions Cannon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball
Goblins Minions Cannon Elite Barbarians Fireball Musketeer
Cannon Fireball Goblins Zap Minions Elite Barbarians Musketeer
Zap Minions Cannon Fireball Musketeer
Cannon Elite Barbarians Musketeer
Goblins Minions Cannon Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer
Goblins Zap Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Cannon Elite Barbarians Musketeer
Fireball Zap Minions Musketeer
Goblins Minions Elite Barbarians Fireball Musketeer
Elite Barbarians
Zap Goblins Minions Elite Barbarians Fireball
Cannon Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Cannon Fireball
Cannon Fireball Musketeer
Elite Barbarians Goblins Zap Minions Fireball Musketeer
Minions Zap Cannon Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblins Minions Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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