My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Furnace Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Elite Barbarians Dark Prince
Giant Snowball
Archers Minions Furnace
Zap
Archers Minions Royal Giant Furnace Dark Prince
Barbarian Barrel
Archers Knight Elite Barbarians Furnace Dark Prince
The Log
Archers Royal Giant Elite Barbarians Furnace Dark Prince
Earthquake
Archers Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Knight Minions Elite Barbarians Dark Prince
Fireball
Archers Minions Elite Barbarians Furnace
Poison
Archers Minions Furnace
Lightning
Knight Elite Barbarians Furnace Dark Prince
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Furnace Dark Prince Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Elite Barbarians Dark Prince
Knight
Archers Minions Elite Barbarians Furnace The Log
Minions
Knight Royal Giant Elite Barbarians Dark Prince
Royal Giant
Minions Furnace Archers Elite Barbarians Dark Prince The Log
Elite Barbarians
Archers Knight Minions Royal Giant Furnace The Log
Furnace
Royal Giant Knight Elite Barbarians Dark Prince
Dark Prince
Archers Minions Royal Giant Furnace
The Log
Knight Royal Giant Elite Barbarians

Defense Synergies 3 11

Archers
Knight Minions Furnace Dark Prince The Log
Knight
Archers Minions Furnace The Log
Minions
Knight Archers Dark Prince The Log
Royal Giant
Elite Barbarians
Dark Prince The Log
Furnace
Archers Knight Dark Prince
Dark Prince
Elite Barbarians Archers Minions Furnace The Log
The Log
Archers Knight Minions Elite Barbarians Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log
Elite Barbarians Knight Minions Furnace Dark Prince The Log
Furnace Archers Knight Minions Elite Barbarians Dark Prince
Elite Barbarians Knight Minions Furnace Dark Prince
Elite Barbarians Dark Prince The Log
The Log Archers Minions Furnace Dark Prince
Minions Furnace Archers
The Log
Minions Elite Barbarians Furnace
Knight Elite Barbarians Archers Dark Prince
Archers Minions Knight Furnace Dark Prince The Log
Minions Archers Furnace
Furnace Knight Minions Elite Barbarians Dark Prince The Log
Minions Furnace Dark Prince The Log
Elite Barbarians Knight Furnace
Elite Barbarians Furnace The Log
Knight Minions Elite Barbarians Furnace Dark Prince
Archers Knight Minions Elite Barbarians Furnace Dark Prince The Log
Furnace The Log Archers Knight Minions Dark Prince
Elite Barbarians
Dark Prince Archers Knight Minions Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Furnace Dark Prince
Archers Knight Elite Barbarians The Log
Knight Minions Elite Barbarians Furnace Dark Prince The Log
Dark Prince Knight Elite Barbarians The Log
Knight Elite Barbarians Dark Prince
Furnace Archers Minions
Dark Prince Archers Knight Minions Elite Barbarians Furnace
Knight Elite Barbarians Dark Prince
Knight Minions Elite Barbarians Dark Prince The Log
Knight Minions Elite Barbarians Dark Prince
Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince Knight
Archers Furnace
Elite Barbarians Archers Knight Minions Furnace Dark Prince The Log
Minions Archers Elite Barbarians Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight Dark Prince The Log
Furnace Dark Prince The Log
Minions Furnace
Archers Furnace The Log
The Log
The Log
Minions Elite Barbarians
Knight Dark Prince The Log
Archers
Knight Elite Barbarians The Log
Minions
Elite Barbarians Furnace The Log
Furnace The Log
Furnace The Log
Minions
Archers Dark Prince The Log
The Log
Minions The Log
The Log
The Log
The Log Furnace Dark Prince
The Log
The Log
The Log
Elite Barbarians Archers Furnace
Minions
Elite Barbarians
The Log
The Log
Archers Minions Dark Prince
Archers
The Log
Knight Dark Prince
The Log
Elite Barbarians Dark Prince
Minions Elite Barbarians The Log
Dark Prince The Log

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