My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Minions Baby Dragon Miner Lumberjack
Zap
Minions
Barbarian Barrel
Elite Barbarians Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Baby Dragon Miner Lumberjack
Fireball
Minions Elite Barbarians Baby Dragon Lumberjack
Poison
Minions
Lightning
Elite Barbarians Baby Dragon Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Miner Fireball Baby Dragon Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Miner Elite Barbarians Baby Dragon Lumberjack
Elite Barbarians
Rage Minions Fireball The Log Lumberjack
Fireball
Elite Barbarians Baby Dragon The Log Miner
Rage
Minions Elite Barbarians
Baby Dragon
Minions Fireball Miner Lumberjack
The Log
Elite Barbarians Fireball Miner Lumberjack
Miner
Minions Fireball Baby Dragon The Log Lumberjack
Lumberjack
Minions Elite Barbarians Baby Dragon The Log Miner

Defense Synergies 1 10

Minions
Baby Dragon The Log Lumberjack
Elite Barbarians
The Log
Fireball
The Log Miner Lumberjack
Rage
Baby Dragon
Minions The Log Lumberjack
The Log
Fireball Minions Elite Barbarians Baby Dragon Miner Lumberjack
Miner
Fireball The Log
Lumberjack
Minions Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon The Log
Elite Barbarians Lumberjack Minions The Log
Lumberjack Minions Elite Barbarians
Elite Barbarians Lumberjack Minions
Elite Barbarians Fireball The Log Lumberjack
Fireball The Log Minions Baby Dragon Lumberjack
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Miner Lumberjack
Minions Fireball Baby Dragon The Log Lumberjack
Minions Fireball Baby Dragon
Lumberjack Minions Elite Barbarians Fireball The Log
Fireball Minions Baby Dragon The Log Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball The Log Lumberjack
Minions Elite Barbarians Fireball Lumberjack
Fireball Minions Elite Barbarians Baby Dragon The Log Lumberjack
Baby Dragon The Log Minions Fireball Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians Fireball Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball
Fireball Elite Barbarians Baby Dragon The Log Miner Lumberjack
Lumberjack Minions Elite Barbarians The Log
Lumberjack Elite Barbarians Fireball The Log
Elite Barbarians Lumberjack
Fireball Minions Baby Dragon
Minions Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians Fireball Baby Dragon The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Lumberjack
Fireball Baby Dragon
Elite Barbarians Minions Fireball Baby Dragon The Log Lumberjack
Minions Elite Barbarians Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Fireball The Log
Fireball Baby Dragon The Log
Fireball Minions Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Minions Elite Barbarians Fireball Lumberjack
Miner Fireball The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log Miner
Minions Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Minions
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Minions Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Miner Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Elite Barbarians Fireball Baby Dragon
Minions Fireball
Elite Barbarians Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Minions Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Miner Baby Dragon Lumberjack
The Log Fireball Baby Dragon
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Miner

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