My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Minions Goblin Hut Skeleton Army
Zap
Fire Spirit Minions Goblin Hut Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Goblin Hut Wizard Skeleton Army
The Log
Fire Spirit Elite Barbarians Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Fire Spirit Minions Goblin Hut Skeleton Army
Royal Delivery
Fire Spirit Minions Elite Barbarians Goblin Hut Wizard Skeleton Army
Fireball
Minions Elite Barbarians Goblin Hut Wizard Skeleton Army
Poison
Minions Goblin Hut Wizard Skeleton Army
Lightning
Elite Barbarians Goblin Hut Wizard
Rocket
Elite Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Skeleton Army Fireball Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Minions
Elite Barbarians
Elite Barbarians
Fire Spirit Minions Fireball Wizard The Log
Fireball
Elite Barbarians The Log
Goblin Hut
The Log
Wizard
Elite Barbarians
Skeleton Army
The Log
Elite Barbarians Fireball Goblin Hut

Defense Synergies 1 10

Fire Spirit
The Log
Minions
The Log
Elite Barbarians
Wizard The Log
Fireball
The Log Goblin Hut
Goblin Hut
Fireball Wizard Skeleton Army
Wizard
Elite Barbarians Goblin Hut Skeleton Army The Log
Skeleton Army
Goblin Hut Wizard The Log
The Log
Fireball Fire Spirit Minions Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut Wizard The Log
Elite Barbarians Skeleton Army Minions Goblin Hut The Log
Goblin Hut Skeleton Army Fire Spirit Minions Elite Barbarians
Elite Barbarians Goblin Hut Skeleton Army Minions
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Fire Spirit Minions
Minions Fire Spirit Fireball Goblin Hut Wizard
Fireball The Log
Minions Elite Barbarians Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Minions Skeleton Army Fireball Goblin Hut Wizard The Log
Minions Fireball Goblin Hut Wizard
Goblin Hut Skeleton Army Fire Spirit Minions Elite Barbarians Fireball Wizard The Log
Fire Spirit Fireball Wizard Skeleton Army Minions Goblin Hut The Log
Elite Barbarians Skeleton Army Goblin Hut
Skeleton Army Elite Barbarians Fireball Goblin Hut The Log
Wizard Minions Elite Barbarians Fireball Goblin Hut Skeleton Army
Fire Spirit Fireball Minions Elite Barbarians Goblin Hut Wizard Skeleton Army The Log
Wizard The Log Fire Spirit Minions Fireball Goblin Hut
Elite Barbarians Goblin Hut
Wizard Skeleton Army Fire Spirit Minions Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Goblin Hut
Fireball Elite Barbarians Wizard The Log
Skeleton Army Minions Elite Barbarians Goblin Hut The Log
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Goblin Hut Skeleton Army
Fire Spirit Fireball Wizard Minions Goblin Hut
Skeleton Army Minions Elite Barbarians Fireball Goblin Hut
Elite Barbarians Skeleton Army
Minions Elite Barbarians Fireball Goblin Hut Skeleton Army The Log
Goblin Hut Skeleton Army
Minions Elite Barbarians Goblin Hut
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army
Elite Barbarians Goblin Hut Skeleton Army Minions Fireball The Log
Minions Elite Barbarians Fireball Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Goblin Hut The Log
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Minions Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball Goblin Hut The Log
Minions Fireball
Elite Barbarians Fireball Goblin Hut The Log
Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard The Log
Fireball
Minions
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fire Spirit Fireball Wizard
Minions Fireball Goblin Hut Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Minions Fireball Goblin Hut Skeleton Army
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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