My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Executioner
The Log
Royal Giant Elite Barbarians
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Executioner
Fireball
Minions Elite Barbarians Inferno Tower Executioner
Poison
Minions Inferno Tower Executioner
Lightning
Elite Barbarians Inferno Tower Executioner
Rocket
Elite Barbarians Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Inferno Tower Executioner Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Minions Inferno Tower

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Minions Royal Giant Executioner
Arrows
Zap Royal Giant Elite Barbarians Lightning
Minions
Royal Giant Zap Elite Barbarians
Royal Giant
Arrows Minions Lightning Zap Elite Barbarians Executioner
Elite Barbarians
Zap Arrows Minions Royal Giant
Inferno Tower
Executioner
Zap Royal Giant
Lightning
Royal Giant Arrows

Defense Synergies 0 8

Zap
Arrows Minions Elite Barbarians Inferno Tower Executioner
Arrows
Zap Inferno Tower Lightning
Minions
Zap Inferno Tower
Royal Giant
Elite Barbarians
Zap
Inferno Tower
Zap Arrows Minions
Executioner
Zap
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Inferno Tower Executioner
Elite Barbarians Inferno Tower Zap Minions Executioner
Inferno Tower Minions Elite Barbarians Executioner Lightning
Elite Barbarians Inferno Tower Minions
Lightning Arrows Elite Barbarians
Arrows Zap Minions Executioner
Minions Inferno Tower Lightning Zap Arrows Executioner
Lightning Zap Arrows Inferno Tower
Inferno Tower Minions Elite Barbarians
Elite Barbarians Inferno Tower
Minions Executioner Zap Arrows
Arrows Minions Inferno Tower Executioner Zap
Inferno Tower Zap Minions Elite Barbarians Lightning
Executioner Zap Arrows Minions
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Lightning
Arrows Minions Elite Barbarians Inferno Tower Executioner
Arrows Zap Minions Elite Barbarians Executioner
Zap Arrows Executioner Minions
Elite Barbarians Inferno Tower
Arrows Minions Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians Executioner Lightning
Zap Minions Elite Barbarians Inferno Tower Lightning
Lightning Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Executioner
Arrows Executioner Zap Minions
Minions Elite Barbarians Inferno Tower Lightning
Inferno Tower Elite Barbarians
Zap Lightning Minions Elite Barbarians Inferno Tower
Inferno Tower
Minions Elite Barbarians Inferno Tower
Lightning Zap Arrows Elite Barbarians
Elite Barbarians Lightning Inferno Tower Executioner
Executioner
Elite Barbarians Inferno Tower Zap Minions Executioner Lightning
Arrows Minions Executioner Zap Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Executioner
Lightning Arrows
Lightning Arrows
Executioner Zap Arrows
Arrows Executioner Zap Minions
Arrows Executioner
Arrows Zap Executioner Lightning
Arrows Zap Lightning
Lightning Minions Elite Barbarians
Lightning Zap Arrows
Lightning Zap Arrows Executioner
Lightning Elite Barbarians Executioner
Lightning Arrows Minions
Lightning Zap Arrows Elite Barbarians
Lightning Zap Arrows Executioner
Lightning Arrows Executioner
Lightning Arrows
Minions Lightning
Lightning Zap Arrows Executioner
Lightning Zap Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Executioner
Arrows Zap Executioner Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Elite Barbarians Lightning Zap Arrows Executioner
Zap Lightning Minions
Lightning Elite Barbarians
Lightning Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning Minions
Lightning Zap Arrows Executioner
Arrows
Lightning Executioner
Arrows Zap Executioner Lightning
Lightning Zap Arrows
Elite Barbarians Executioner
Zap Minions Elite Barbarians Lightning
Zap Executioner Lightning
Lightning Zap Executioner

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