My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Miner Lumberjack
Zap
Barbarian Barrel
Ice Spirit Elite Barbarians Wizard Electro Wizard Lumberjack
The Log
Ice Spirit Elite Barbarians Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Wizard Miner Electro Wizard Lumberjack
Fireball
Elite Barbarians Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Miner Electro Wizard Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Elite Barbarians Miner Lumberjack
Zap
Ice Spirit Elite Barbarians Miner Electro Wizard The Log Lumberjack
Elite Barbarians
Zap Ice Spirit Wizard The Log Lumberjack
Wizard
Elite Barbarians Miner Lumberjack
The Log
Zap Elite Barbarians Miner Lumberjack
Miner
Zap Ice Spirit Wizard The Log Electro Wizard Lumberjack
Electro Wizard
Zap Miner Lumberjack
Lumberjack
Ice Spirit Zap Elite Barbarians Wizard The Log Miner Electro Wizard

Defense Synergies 2 19

Ice Spirit
Zap Elite Barbarians Wizard The Log Miner Electro Wizard Lumberjack
Zap
Ice Spirit Electro Wizard Elite Barbarians The Log Miner Lumberjack
Elite Barbarians
Ice Spirit Zap Wizard The Log
Wizard
Ice Spirit Elite Barbarians The Log Electro Wizard Lumberjack
The Log
Ice Spirit Zap Elite Barbarians Wizard Miner Electro Wizard Lumberjack
Miner
Ice Spirit Zap The Log
Electro Wizard
Zap Ice Spirit Wizard The Log Lumberjack
Lumberjack
Ice Spirit Zap Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Elite Barbarians Lumberjack Ice Spirit Zap The Log Electro Wizard
Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Electro Wizard
Elite Barbarians The Log Lumberjack
The Log Zap Electro Wizard Lumberjack
Electro Wizard Ice Spirit Zap Wizard
Zap The Log Electro Wizard
Elite Barbarians Lumberjack
Elite Barbarians Ice Spirit Miner Electro Wizard Lumberjack
Electro Wizard Zap Wizard The Log Lumberjack
Zap Wizard Electro Wizard
Lumberjack Ice Spirit Zap Elite Barbarians Wizard The Log Electro Wizard
Wizard Ice Spirit Zap The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Ice Spirit Zap Elite Barbarians The Log Electro Wizard Lumberjack
Wizard Elite Barbarians Electro Wizard Lumberjack
Ice Spirit Zap Elite Barbarians Wizard The Log Electro Wizard Lumberjack
Zap Wizard The Log Ice Spirit Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Wizard Elite Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard The Log Miner Lumberjack
Lumberjack Ice Spirit Zap Elite Barbarians The Log Electro Wizard
Lumberjack Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Lumberjack
Wizard Ice Spirit Zap Electro Wizard
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Ice Spirit Elite Barbarians The Log
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Electro Wizard Ice Spirit Zap The Log Lumberjack
Zap Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
The Log
Wizard Zap The Log
Wizard Ice Spirit Zap
Wizard The Log
The Log Ice Spirit Zap Wizard
The Log Miner Zap Wizard
Elite Barbarians Electro Wizard Lumberjack
Miner Zap Wizard The Log Electro Wizard
Zap Wizard
Elite Barbarians The Log Miner
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Wizard The Log Miner
The Log
Wizard
The Log
Zap The Log
Zap The Log Ice Spirit Wizard
The Log Miner Zap Wizard Electro Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Wizard
Elite Barbarians
Zap Wizard The Log Miner
Zap Ice Spirit Electro Wizard
Wizard The Log
Zap Electro Wizard Ice Spirit
Zap Wizard Electro Wizard
The Log
Miner Wizard Electro Wizard Lumberjack
The Log Zap Wizard
Zap
Elite Barbarians
Zap Ice Spirit Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Electro Wizard

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