My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Miner
Giant Snowball
Fire Spirit Archers Miner
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Elite Barbarians Executioner
The Log
Fire Spirit Archers Elite Barbarians
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Elite Barbarians Executioner Miner
Fireball
Archers Elite Barbarians Executioner
Poison
Archers Executioner
Lightning
Knight Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Tornado Miner Fireball Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Elite Barbarians
Archers
Knight Elite Barbarians Miner
Knight
Archers Executioner Fire Spirit Elite Barbarians Fireball Miner
Elite Barbarians
Fire Spirit Archers Knight Fireball
Fireball
Tornado Knight Elite Barbarians Miner
Tornado
Fireball Executioner
Executioner
Knight Tornado Miner
Miner
Fire Spirit Archers Knight Fireball Executioner

Defense Synergies 5 5

Fire Spirit
Knight Tornado
Archers
Knight Tornado
Knight
Fire Spirit Archers Executioner Fireball Tornado
Elite Barbarians
Fireball
Tornado Knight Miner
Tornado
Fireball Executioner Fire Spirit Archers Knight
Executioner
Knight Tornado
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner
Elite Barbarians Knight Executioner
Tornado Fire Spirit Archers Knight Elite Barbarians Executioner
Elite Barbarians Knight
Elite Barbarians Fireball Tornado
Fireball Tornado Fire Spirit Archers Executioner
Tornado Fire Spirit Archers Fireball Executioner
Fireball
Elite Barbarians Tornado
Knight Elite Barbarians Tornado Fire Spirit Archers Miner
Archers Executioner Knight Fireball Tornado
Executioner Archers Fireball Tornado
Fire Spirit Knight Elite Barbarians Fireball
Fire Spirit Fireball Executioner Tornado
Elite Barbarians Knight
Tornado Elite Barbarians Fireball
Knight Elite Barbarians Fireball Tornado Executioner
Fire Spirit Fireball Archers Knight Elite Barbarians Tornado Executioner
Tornado Executioner Fire Spirit Archers Knight Fireball
Elite Barbarians Tornado
Fire Spirit Archers Knight Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Fireball
Fireball Archers Knight Elite Barbarians Executioner Miner
Knight Elite Barbarians
Knight Elite Barbarians Fireball Tornado
Knight Elite Barbarians Executioner
Fire Spirit Fireball Executioner Archers Tornado
Archers Knight Elite Barbarians Fireball
Knight Elite Barbarians
Knight Elite Barbarians Fireball Tornado
Knight Elite Barbarians
Elite Barbarians Fireball Tornado
Elite Barbarians Knight Fireball Executioner
Archers Fireball Executioner
Elite Barbarians Archers Knight Fireball Tornado Executioner
Executioner Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Executioner Miner
Fireball Miner
Knight Fireball
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Tornado
Fire Spirit Archers Tornado Executioner
Fireball Fire Spirit Tornado Executioner
Fireball Miner Tornado
Fire Spirit Elite Barbarians Fireball Tornado
Miner Knight Fireball Tornado
Fireball Fire Spirit Archers Tornado Executioner
Fire Spirit Knight Elite Barbarians Fireball Executioner Miner
Fireball
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Fire Spirit Archers Fireball Executioner
Fire Spirit Fireball Tornado Miner
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Executioner
Fireball Miner Tornado Executioner
Fireball Tornado Miner
Fireball Miner Tornado
Elite Barbarians Fire Spirit Archers Fireball Tornado Executioner
Fireball
Elite Barbarians Fireball
Fireball Miner
Fireball
Fireball
Fire Spirit Archers Fireball
Fireball Fire Spirit Archers Tornado Executioner
Fireball
Fireball Miner Knight Executioner
Fireball Executioner
Fireball Tornado
Elite Barbarians Executioner
Elite Barbarians Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner Miner

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