My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Fire Spirit Minions Cannon Musketeer Miner
Zap
Fire Spirit Minions Cannon
Barbarian Barrel
Fire Spirit Cannon Elite Barbarians Musketeer
The Log
Fire Spirit Cannon Elite Barbarians Musketeer
Earthquake
Cannon
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Musketeer Miner
Fireball
Minions Cannon Elite Barbarians Musketeer
Poison
Minions Cannon Musketeer
Lightning
Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Cannon Miner Fireball Musketeer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians
Zap
Elite Barbarians Fireball Miner Fire Spirit Minions Musketeer
Minions
Miner Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Fire Spirit Minions Fireball
Fireball
Zap Elite Barbarians Miner
Musketeer
Zap Miner
Miner
Fire Spirit Zap Minions Fireball Musketeer

Defense Synergies 3 11

Fire Spirit
Zap
Zap
Cannon Fireball Fire Spirit Minions Elite Barbarians Musketeer Miner
Minions
Zap Cannon Musketeer
Cannon
Zap Musketeer Minions Fireball
Elite Barbarians
Zap
Fireball
Zap Cannon Musketeer Miner
Musketeer
Cannon Zap Minions Fireball Miner
Miner
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Musketeer
Elite Barbarians Zap Minions Cannon Musketeer
Cannon Fire Spirit Minions Elite Barbarians Musketeer
Cannon Elite Barbarians Minions Musketeer
Elite Barbarians Fireball
Fireball Fire Spirit Zap Minions Cannon Musketeer
Minions Musketeer Fire Spirit Zap Cannon Fireball
Zap Cannon Fireball Musketeer
Cannon Minions Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Cannon Musketeer Miner
Minions Zap Cannon Fireball Musketeer
Minions Musketeer Zap Fireball
Cannon Fire Spirit Zap Minions Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Zap Minions Cannon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball
Minions Cannon Elite Barbarians Fireball Musketeer
Fire Spirit Cannon Fireball Zap Minions Elite Barbarians Musketeer
Zap Fire Spirit Minions Cannon Fireball Musketeer
Cannon Elite Barbarians Musketeer
Fire Spirit Minions Cannon Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer Miner
Zap Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Cannon Elite Barbarians Musketeer
Fire Spirit Fireball Zap Minions Musketeer
Minions Elite Barbarians Fireball Musketeer
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Cannon Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Cannon Fireball
Cannon Fireball Musketeer
Elite Barbarians Zap Minions Fireball Musketeer
Minions Zap Cannon Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Miner
Fireball Miner
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Minions Elite Barbarians Fireball Musketeer
Miner Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer Miner
Minions Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball Miner
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Miner Zap Musketeer
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Elite Barbarians Fire Spirit Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Fire Spirit Minions Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Miner Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Miner

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