My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Miner
Giant Snowball
Archers Goblin Gang Miner
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Tesla Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Elite Barbarians Miner
Fireball
Archers Goblin Gang Tesla Elite Barbarians
Poison
Archers Goblin Gang
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Miner Tesla Fireball Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Elite Barbarians Miner
Arrows
Elite Barbarians Fireball Archers Knight Miner
Knight
Archers Goblin Gang Arrows Elite Barbarians Fireball Miner
Goblin Gang
Knight Miner
Tesla
Elite Barbarians
Arrows Archers Knight Fireball
Fireball
Arrows Knight Elite Barbarians Miner
Miner
Goblin Gang Archers Arrows Knight Fireball

Defense Synergies 4 9

Archers
Knight Goblin Gang Tesla
Arrows
Knight Tesla Fireball
Knight
Archers Goblin Gang Tesla Arrows Fireball
Goblin Gang
Knight Tesla Archers Miner
Tesla
Knight Goblin Gang Archers Arrows Fireball
Elite Barbarians
Fireball
Arrows Knight Tesla Miner
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Elite Barbarians Knight Goblin Gang Tesla
Goblin Gang Tesla Archers Knight Elite Barbarians
Tesla Elite Barbarians Knight Goblin Gang
Arrows Elite Barbarians Fireball
Arrows Goblin Gang Fireball Archers Tesla
Tesla Archers Arrows Goblin Gang Fireball
Arrows Tesla Fireball
Tesla Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Archers Tesla Miner
Archers Goblin Gang Arrows Knight Tesla Fireball
Arrows Tesla Archers Goblin Gang Fireball
Tesla Knight Goblin Gang Elite Barbarians Fireball
Fireball Arrows Goblin Gang Tesla
Elite Barbarians Knight Goblin Gang Tesla
Goblin Gang Tesla Elite Barbarians Fireball
Tesla Arrows Knight Goblin Gang Elite Barbarians Fireball
Arrows Tesla Fireball Archers Knight Goblin Gang Elite Barbarians
Arrows Archers Knight Tesla Fireball
Tesla Elite Barbarians
Goblin Gang Archers Arrows Knight Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Tesla Elite Barbarians Fireball
Fireball Archers Arrows Knight Goblin Gang Tesla Elite Barbarians Miner
Goblin Gang Knight Elite Barbarians
Goblin Gang Knight Tesla Elite Barbarians Fireball
Knight Goblin Gang Tesla Elite Barbarians
Arrows Fireball Archers Goblin Gang Tesla
Goblin Gang Archers Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Knight Elite Barbarians Fireball
Goblin Gang Tesla
Knight Tesla Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Tesla Fireball
Archers Tesla Fireball
Goblin Gang Tesla Elite Barbarians Archers Knight Fireball
Arrows Archers Tesla Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball Miner
Goblin Gang Elite Barbarians Fireball
Miner Arrows Knight Fireball
Fireball Archers Arrows
Knight Elite Barbarians Fireball Miner
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball Miner
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Miner
Fireball Arrows Miner
Fireball Miner Arrows
Elite Barbarians Archers Arrows Fireball
Fireball
Elite Barbarians Fireball
Arrows Fireball Miner
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Miner Knight Goblin Gang
Arrows Fireball
Arrows Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball Miner

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