My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Bomber Goblin Gang Inferno Dragon
Zap
Bomber Goblin Gang Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Electro Wizard
The Log
Bomber Goblin Gang Elite Barbarians
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Fireball
Bomber Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Poison
Bomber Goblin Gang Electro Wizard
Lightning
Elite Barbarians Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Electro Wizard Inferno Dragon Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Mega Knight
Zap
Elite Barbarians Electro Wizard Bomber Mega Knight
Goblin Gang
Elite Barbarians
Zap Bomber Mega Knight
Lightning
Electro Wizard
Zap Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Zap Elite Barbarians Electro Wizard

Defense Synergies 2 11

Bomber
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Goblin Gang Elite Barbarians Inferno Dragon
Goblin Gang
Zap Electro Wizard Inferno Dragon
Elite Barbarians
Zap Mega Knight
Lightning
Electro Wizard
Zap Bomber Goblin Gang Inferno Dragon Mega Knight
Inferno Dragon
Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Electro Wizard
Elite Barbarians Inferno Dragon Bomber Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Bomber Elite Barbarians Lightning Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bomber Goblin Gang Electro Wizard Mega Knight
Lightning Bomber Elite Barbarians Mega Knight
Goblin Gang Bomber Zap Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Zap Goblin Gang
Lightning Zap Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Electro Wizard Mega Knight
Goblin Gang Electro Wizard Bomber Zap Mega Knight
Inferno Dragon Zap Goblin Gang Electro Wizard
Mega Knight Bomber Zap Goblin Gang Elite Barbarians Lightning Electro Wizard
Bomber Mega Knight Zap Goblin Gang Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Elite Barbarians Lightning Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bomber Goblin Gang Elite Barbarians Electro Wizard
Mega Knight Bomber Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Bomber Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Bomber Goblin Gang Mega Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Goblin Gang Elite Barbarians Lightning Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Elite Barbarians Lightning Electro Wizard
Goblin Gang Lightning Mega Knight Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Lightning Electro Wizard
Mega Knight Elite Barbarians Inferno Dragon
Zap Lightning Electro Wizard Mega Knight Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Lightning Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Lightning Mega Knight Goblin Gang
Bomber Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Bomber Zap Lightning Inferno Dragon
Mega Knight Bomber Zap Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Bomber Zap Mega Knight
Zap
Bomber
Zap Lightning
Zap Lightning
Lightning Goblin Gang Elite Barbarians Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Bomber Zap
Lightning Mega Knight
Lightning
Bomber Lightning
Lightning Bomber Zap Electro Wizard Mega Knight
Lightning Bomber Zap Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Bomber Mega Knight
Inferno Dragon
Zap Lightning Electro Wizard
Lightning Zap Mega Knight
Lightning Zap
Elite Barbarians Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning Elite Barbarians
Lightning Bomber Zap Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Electro Wizard
Lightning Goblin Gang Electro Wizard Mega Knight
Bomber Zap Lightning
Lightning Zap
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight

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