My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Mega Minion Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Royal Giant Elite Barbarians
Giant Snowball
Skeletons Archers Minions Mega Minion Princess
Zap
Skeletons Archers Minions Royal Giant Princess
Barbarian Barrel
Skeletons Archers Elite Barbarians Princess
The Log
Skeletons Archers Royal Giant Elite Barbarians Princess
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Minions Princess
Royal Delivery
Skeletons Archers Minions Elite Barbarians Mega Minion Princess
Fireball
Archers Minions Elite Barbarians Mega Minion Princess
Poison
Archers Minions Mega Minion Princess
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Minions Mega Minion Princess Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Minions Mega Minion

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Giant Elite Barbarians
Minions
Royal Giant Elite Barbarians
Royal Giant
Minions Archers Elite Barbarians Mega Minion Rocket Princess
Elite Barbarians
Archers Minions Royal Giant
Mega Minion
Royal Giant
Rocket
Royal Giant
Princess
Royal Giant

Defense Synergies 0 9

Skeletons
Archers Minions Elite Barbarians Mega Minion Princess
Archers
Skeletons Minions Mega Minion
Minions
Skeletons Archers
Royal Giant
Elite Barbarians
Skeletons Mega Minion
Mega Minion
Skeletons Archers Elite Barbarians Princess
Rocket
Princess
Skeletons Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion
Elite Barbarians Skeletons Minions Mega Minion
Rocket Skeletons Archers Minions Elite Barbarians Mega Minion
Elite Barbarians Skeletons Minions Mega Minion
Elite Barbarians Rocket Princess
Skeletons Archers Minions Mega Minion
Minions Mega Minion Rocket Archers Princess
Rocket
Skeletons Minions Elite Barbarians Princess
Elite Barbarians Skeletons Archers
Archers Minions Skeletons Mega Minion Princess
Minions Mega Minion Archers Princess
Skeletons Minions Elite Barbarians Rocket
Rocket Minions Mega Minion Princess
Elite Barbarians
Rocket Elite Barbarians
Skeletons Minions Elite Barbarians
Archers Minions Elite Barbarians Mega Minion
Archers Minions Mega Minion Princess
Elite Barbarians
Archers Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Elite Barbarians
Archers Elite Barbarians Mega Minion Rocket
Skeletons Minions Elite Barbarians Rocket
Rocket Elite Barbarians
Skeletons Elite Barbarians
Rocket Skeletons Archers Minions Princess
Rocket Skeletons Archers Minions Elite Barbarians Mega Minion
Elite Barbarians
Rocket Skeletons Minions Elite Barbarians Mega Minion
Skeletons Mega Minion
Minions Elite Barbarians Mega Minion
Rocket Elite Barbarians
Elite Barbarians Rocket Skeletons
Archers Princess
Elite Barbarians Skeletons Archers Minions Mega Minion Rocket
Minions Archers Elite Barbarians Mega Minion Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Princess
Rocket
Rocket
Rocket
Minions Mega Minion Rocket Princess
Archers Princess
Princess
Rocket Minions Elite Barbarians
Rocket Princess
Archers Rocket Princess
Rocket Elite Barbarians Princess
Minions Rocket Princess
Princess Elite Barbarians
Rocket Princess
Rocket Princess
Rocket
Minions Rocket
Rocket Archers Mega Minion Princess
Rocket Princess
Rocket Minions
Rocket Princess
Rocket
Rocket
Princess
Mega Minion
Princess
Princess
Rocket
Elite Barbarians Archers Princess
Rocket Minions Mega Minion
Elite Barbarians Mega Minion
Rocket
Rocket Princess
Rocket Princess
Archers Minions Rocket Princess
Rocket Archers Mega Minion Princess
Mega Minion Rocket Princess
Princess
Rocket
Elite Barbarians Mega Minion
Minions Elite Barbarians Rocket Princess
Rocket Princess
Rocket Princess

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