My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Graveyard
Giant Snowball
Fire Spirit Musketeer Witch Lumberjack Graveyard
Zap
Fire Spirit Witch Graveyard
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Witch Lumberjack Graveyard
The Log
Fire Spirit Elite Barbarians Musketeer Witch Lumberjack Graveyard
Earthquake
Witch Graveyard
Arrows
Fire Spirit Witch Graveyard
Royal Delivery
Fire Spirit Elite Barbarians Musketeer Witch Lumberjack Graveyard
Fireball
Elite Barbarians Musketeer Witch Lumberjack
Poison
Musketeer Witch Graveyard
Lightning
Elite Barbarians Ice Golem Musketeer Witch Lumberjack
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Musketeer Lumberjack Witch Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Ice Golem Musketeer

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Ice Golem Lumberjack
Zap
Elite Barbarians Graveyard Fire Spirit Ice Golem Musketeer Witch Lumberjack
Elite Barbarians
Zap Fire Spirit Ice Golem Lumberjack Graveyard
Ice Golem
Musketeer Lumberjack Graveyard Fire Spirit Zap Elite Barbarians Witch
Musketeer
Ice Golem Zap Lumberjack Graveyard
Witch
Zap Ice Golem Lumberjack Graveyard
Lumberjack
Ice Golem Fire Spirit Zap Elite Barbarians Musketeer Witch Graveyard
Graveyard
Zap Ice Golem Elite Barbarians Musketeer Witch Lumberjack

Defense Synergies 2 11

Fire Spirit
Zap Ice Golem
Zap
Fire Spirit Elite Barbarians Ice Golem Musketeer Witch Lumberjack
Elite Barbarians
Zap Ice Golem
Ice Golem
Musketeer Fire Spirit Zap Elite Barbarians Witch Lumberjack
Musketeer
Ice Golem Lumberjack Zap
Witch
Zap Ice Golem Lumberjack
Lumberjack
Musketeer Zap Ice Golem Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Musketeer
Elite Barbarians Lumberjack Zap Musketeer Witch
Witch Lumberjack Fire Spirit Elite Barbarians Musketeer
Elite Barbarians Witch Lumberjack Musketeer
Elite Barbarians Lumberjack
Fire Spirit Zap Musketeer Lumberjack
Musketeer Fire Spirit Zap Witch
Zap Ice Golem Musketeer
Witch Elite Barbarians Musketeer Lumberjack
Elite Barbarians Fire Spirit Ice Golem Musketeer Lumberjack
Witch Zap Ice Golem Musketeer Lumberjack
Musketeer Zap Witch
Lumberjack Fire Spirit Zap Elite Barbarians Musketeer Witch
Fire Spirit Zap Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Lumberjack
Elite Barbarians Musketeer Witch Lumberjack
Fire Spirit Zap Elite Barbarians Musketeer Witch Lumberjack
Zap Witch Fire Spirit Ice Golem Musketeer Lumberjack
Elite Barbarians Musketeer Lumberjack
Fire Spirit Elite Barbarians Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Ice Golem Witch
Zap Elite Barbarians Ice Golem Musketeer Lumberjack
Lumberjack Zap Elite Barbarians Ice Golem Musketeer Witch
Lumberjack Zap Elite Barbarians Ice Golem Musketeer
Elite Barbarians Musketeer Witch Lumberjack
Fire Spirit Zap Ice Golem Musketeer Witch
Elite Barbarians Ice Golem Musketeer Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Ice Golem Witch
Witch Musketeer
Elite Barbarians Musketeer Witch Lumberjack
Zap Elite Barbarians
Elite Barbarians Ice Golem Witch Lumberjack
Musketeer Witch
Elite Barbarians Witch Zap Ice Golem Musketeer Lumberjack
Zap Elite Barbarians Ice Golem Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer
Zap Musketeer
Ice Golem Musketeer
Fire Spirit Zap
Fire Spirit Zap Ice Golem Musketeer Witch
Fire Spirit Musketeer Witch
Fire Spirit Zap Ice Golem
Zap
Fire Spirit Elite Barbarians Musketeer Lumberjack
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Ice Golem Musketeer
Musketeer
Zap Elite Barbarians Ice Golem Musketeer
Zap Musketeer Witch
Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Ice Golem Fire Spirit Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Elite Barbarians Fire Spirit Zap Ice Golem Musketeer Witch
Zap Musketeer Witch
Elite Barbarians
Zap Musketeer
Zap
Zap Fire Spirit Musketeer Witch
Fire Spirit Zap Musketeer Witch
Musketeer Lumberjack
Zap Ice Golem Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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