My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Baby Dragon Lumberjack
Zap
Sparky
Barbarian Barrel
Knight Elite Barbarians Wizard Lumberjack Sparky
The Log
Elite Barbarians Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Wizard Baby Dragon Lumberjack Sparky
Fireball
Elite Barbarians Wizard Baby Dragon Lumberjack Sparky
Poison
Wizard Sparky
Lightning
Knight Elite Barbarians Wizard Baby Dragon Lumberjack Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Baby Dragon Lumberjack Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Baby Dragon

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Knight Lumberjack
Knight
Baby Dragon Arrows Elite Barbarians Wizard Lumberjack Sparky
Elite Barbarians
Arrows Knight Wizard Lumberjack Sparky
Wizard
Tornado Knight Elite Barbarians Lumberjack Sparky
Tornado
Wizard Baby Dragon Sparky
Baby Dragon
Knight Tornado Lumberjack Sparky
Lumberjack
Arrows Knight Elite Barbarians Wizard Baby Dragon Sparky
Sparky
Arrows Tornado Knight Elite Barbarians Wizard Baby Dragon Lumberjack

Defense Synergies 2 14

Arrows
Knight Tornado Lumberjack Sparky
Knight
Arrows Wizard Tornado Baby Dragon Lumberjack Sparky
Elite Barbarians
Wizard
Wizard
Tornado Knight Elite Barbarians Lumberjack
Tornado
Wizard Sparky Arrows Knight Baby Dragon Sparky
Baby Dragon
Knight Tornado Lumberjack
Lumberjack
Arrows Knight Wizard Baby Dragon
Sparky
Tornado Arrows Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon Sparky
Elite Barbarians Lumberjack Sparky Knight
Tornado Lumberjack Sparky Knight Elite Barbarians
Elite Barbarians Lumberjack Sparky Knight
Arrows Elite Barbarians Tornado Lumberjack Sparky
Arrows Tornado Baby Dragon Lumberjack
Tornado Arrows Wizard Baby Dragon
Arrows Baby Dragon Sparky
Sparky Elite Barbarians Tornado Lumberjack
Knight Elite Barbarians Tornado Lumberjack Sparky
Arrows Knight Wizard Tornado Baby Dragon Lumberjack
Arrows Wizard Tornado Baby Dragon
Lumberjack Sparky Knight Elite Barbarians Wizard
Wizard Sparky Arrows Tornado Baby Dragon Lumberjack
Elite Barbarians Sparky Knight Lumberjack
Tornado Elite Barbarians Lumberjack Sparky
Wizard Sparky Arrows Knight Elite Barbarians Tornado Lumberjack
Arrows Knight Elite Barbarians Wizard Tornado Baby Dragon Lumberjack
Arrows Wizard Tornado Baby Dragon Knight Lumberjack
Sparky Elite Barbarians Tornado Lumberjack
Wizard Arrows Knight Elite Barbarians Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Sparky
Arrows Knight Elite Barbarians Wizard Baby Dragon Lumberjack
Lumberjack Knight Elite Barbarians Sparky
Lumberjack Knight Elite Barbarians Tornado Sparky
Knight Elite Barbarians Lumberjack Sparky
Arrows Wizard Tornado Baby Dragon
Sparky Knight Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack Sparky
Knight Elite Barbarians Tornado Baby Dragon Sparky
Sparky
Knight Elite Barbarians Lumberjack Sparky
Arrows Elite Barbarians Tornado
Elite Barbarians Knight Wizard Lumberjack Sparky
Wizard Baby Dragon Sparky
Elite Barbarians Sparky Knight Tornado Baby Dragon Lumberjack
Arrows Elite Barbarians Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Sparky
Arrows Tornado Baby Dragon
Arrows Baby Dragon Sparky
Arrows Knight Sparky
Wizard Arrows Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon
Arrows Wizard Tornado
Elite Barbarians Tornado Lumberjack Sparky
Arrows Knight Wizard Tornado Sparky
Arrows Wizard Tornado Baby Dragon
Knight Elite Barbarians Baby Dragon Sparky
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Tornado Sparky
Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon
Baby Dragon Sparky
Arrows Wizard Tornado
Tornado Sparky
Arrows Baby Dragon
Arrows Tornado Wizard Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon Sparky
Arrows Wizard Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Elite Barbarians Arrows Wizard Tornado Baby Dragon Sparky
Wizard
Elite Barbarians Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Arrows Wizard Tornado Baby Dragon
Arrows
Knight Wizard Baby Dragon Lumberjack Sparky
Arrows Wizard Baby Dragon
Arrows Tornado Sparky
Elite Barbarians Sparky
Elite Barbarians Tornado Baby Dragon Sparky
Tornado
Tornado Baby Dragon Sparky

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