My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Tesla Elite Barbarians Wizard Ice Wizard
The Log
Elite Barbarians Prince
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Wizard Prince Ice Wizard
Fireball
Tesla Elite Barbarians Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Tesla Elite Barbarians Wizard Prince Ice Wizard
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Tesla Wizard Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince
Tesla
Elite Barbarians
Arrows Wizard The Log
Wizard
Elite Barbarians Prince
Rocket
Prince
Arrows Wizard The Log Ice Wizard
The Log
Elite Barbarians Prince
Ice Wizard
Prince

Defense Synergies 2 13

Arrows
Tesla Prince Ice Wizard
Tesla
The Log Arrows Wizard Prince
Elite Barbarians
Wizard The Log
Wizard
Tesla Elite Barbarians Prince The Log Ice Wizard
Rocket
The Log
Prince
The Log Arrows Tesla Wizard Ice Wizard
The Log
Tesla Prince Elite Barbarians Wizard Rocket Ice Wizard
Ice Wizard
Arrows Wizard Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard The Log
Elite Barbarians Tesla Prince The Log Ice Wizard
Tesla Rocket Prince Elite Barbarians Ice Wizard
Tesla Elite Barbarians Prince Ice Wizard
Arrows Elite Barbarians Rocket Prince The Log
Arrows The Log Tesla Ice Wizard
Tesla Rocket Arrows Wizard Ice Wizard
Rocket Arrows Tesla The Log
Tesla Elite Barbarians Prince Ice Wizard
Elite Barbarians Tesla Prince Ice Wizard
Ice Wizard Arrows Tesla Wizard The Log
Arrows Tesla Wizard Ice Wizard
Tesla Prince Elite Barbarians Wizard Rocket The Log Ice Wizard
Wizard Rocket Arrows Tesla Prince The Log
Elite Barbarians Tesla Prince
Rocket Tesla Elite Barbarians Prince The Log
Tesla Wizard Arrows Elite Barbarians Prince
Arrows Tesla Elite Barbarians Wizard Prince The Log Ice Wizard
Arrows Wizard The Log Tesla Ice Wizard
Tesla Elite Barbarians Prince
Wizard Arrows Tesla Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Prince
Arrows Tesla Elite Barbarians Wizard Rocket Prince The Log
Elite Barbarians Rocket Prince The Log
Rocket Prince Tesla Elite Barbarians The Log
Tesla Elite Barbarians Prince
Arrows Wizard Rocket Tesla Ice Wizard
Rocket Prince Tesla Elite Barbarians Ice Wizard
Tesla Elite Barbarians Prince
Rocket Elite Barbarians Prince The Log
Tesla
Tesla Elite Barbarians Prince
Rocket Arrows Elite Barbarians Prince The Log
Elite Barbarians Rocket Prince Tesla Wizard
Wizard Tesla
Tesla Elite Barbarians Rocket Prince The Log
Arrows Tesla Elite Barbarians Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Ice Wizard
Rocket Arrows The Log
Arrows Rocket Prince The Log
Wizard Rocket Arrows The Log
Arrows Wizard Rocket Ice Wizard
Arrows Wizard The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Wizard
Rocket Elite Barbarians Prince
Rocket Arrows Wizard Prince The Log
Arrows Wizard Rocket
Rocket Elite Barbarians The Log
Arrows Rocket
Arrows Elite Barbarians Prince The Log
Rocket Arrows Wizard The Log
Arrows Wizard Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince The Log
Rocket Arrows Wizard The Log
Rocket Prince The Log
Rocket Arrows Wizard
Rocket Prince The Log
Rocket Arrows The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Wizard Ice Wizard
Arrows Wizard Prince The Log
Rocket Arrows The Log
Elite Barbarians Arrows Wizard Ice Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket The Log
Rocket Arrows
Prince
Rocket Arrows Wizard The Log
Rocket Prince
Rocket Arrows Wizard Ice Wizard
Arrows The Log
Wizard Rocket Prince
Arrows The Log Wizard
Rocket Arrows
Elite Barbarians Prince
Elite Barbarians Rocket The Log
Rocket
Rocket Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: