My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Flying Machine Lumberjack
Zap
Minions Royal Giant Flying Machine
Barbarian Barrel
Elite Barbarians Lumberjack
The Log
Royal Giant Elite Barbarians Lumberjack
Earthquake
Arrows
Minions Flying Machine
Royal Delivery
Minions Elite Barbarians Flying Machine Lumberjack
Fireball
Minions Elite Barbarians Flying Machine Lumberjack
Poison
Minions Flying Machine
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Flying Machine Lumberjack Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Royal Giant Flying Machine The Log Lumberjack
Minions
Royal Giant Zap Elite Barbarians Lumberjack
Royal Giant
Minions Fireball Zap Elite Barbarians Flying Machine The Log Lumberjack
Elite Barbarians
Zap Minions Royal Giant Fireball The Log Lumberjack
Fireball
Zap Royal Giant Elite Barbarians The Log
Flying Machine
Zap Royal Giant Lumberjack
The Log
Zap Royal Giant Elite Barbarians Fireball Lumberjack
Lumberjack
Zap Minions Royal Giant Elite Barbarians Flying Machine The Log

Defense Synergies 2 13

Zap
Fireball Minions Elite Barbarians Flying Machine The Log Lumberjack
Minions
Zap Flying Machine The Log Lumberjack
Royal Giant
Elite Barbarians
Zap The Log
Fireball
Zap The Log Lumberjack
Flying Machine
Zap Minions The Log Lumberjack
The Log
Fireball Zap Minions Elite Barbarians Flying Machine Lumberjack
Lumberjack
Zap Minions Fireball Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Flying Machine The Log
Elite Barbarians Lumberjack Zap Minions Flying Machine The Log
Lumberjack Minions Elite Barbarians
Elite Barbarians Lumberjack Minions
Elite Barbarians Fireball The Log Lumberjack
Fireball The Log Zap Minions Flying Machine Lumberjack
Minions Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Minions Zap Fireball Flying Machine The Log Lumberjack
Minions Zap Fireball Flying Machine
Lumberjack Zap Minions Elite Barbarians Fireball Flying Machine The Log
Fireball Zap Minions The Log Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball The Log Lumberjack
Minions Elite Barbarians Fireball Lumberjack
Fireball Zap Minions Elite Barbarians Flying Machine The Log Lumberjack
Zap The Log Minions Fireball Flying Machine Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians Fireball Flying Machine The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Flying Machine The Log Lumberjack
Lumberjack Zap Minions Elite Barbarians The Log
Lumberjack Zap Elite Barbarians Fireball The Log
Elite Barbarians Lumberjack
Fireball Zap Minions Flying Machine
Minions Elite Barbarians Fireball Flying Machine Lumberjack
Elite Barbarians Lumberjack
Zap Minions Elite Barbarians Fireball Flying Machine The Log
Minions Elite Barbarians Flying Machine Lumberjack
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Lumberjack
Fireball Flying Machine
Elite Barbarians Zap Minions Fireball Flying Machine The Log Lumberjack
Minions Zap Elite Barbarians Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Zap Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Zap The Log
Fireball Zap Minions Flying Machine
Flying Machine The Log
Fireball The Log Zap Flying Machine
Fireball The Log Zap Flying Machine
Minions Elite Barbarians Fireball Lumberjack
Zap Fireball Flying Machine The Log
Fireball Zap Flying Machine
Flying Machine Elite Barbarians Fireball The Log
Minions Fireball Flying Machine
Zap Elite Barbarians Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Minions
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap The Log Fireball
Fireball The Log Zap Flying Machine
Fireball Zap Flying Machine The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Flying Machine
Zap Minions Fireball Flying Machine
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Minions Fireball Flying Machine
Fireball Zap Flying Machine
The Log Fireball
Fireball Flying Machine Lumberjack
The Log Zap Fireball Flying Machine
Zap Fireball
Elite Barbarians Flying Machine
Zap Minions Elite Barbarians Fireball Flying Machine The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log

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