My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Knight Elite Barbarians Wizard Ice Wizard
The Log
Fire Spirit Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Knight Elite Barbarians Wizard Ice Wizard
Fireball
Bomber Elite Barbarians Wizard Ice Wizard
Poison
Bomber Wizard Ice Wizard
Lightning
Knight Elite Barbarians Wizard Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Knight Ice Wizard Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Knight

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians
Bomber
Knight Elite Barbarians Mega Knight
Knight
Fire Spirit Bomber Elite Barbarians Wizard The Log Ice Wizard
Elite Barbarians
Fire Spirit Bomber Knight Wizard The Log Mega Knight
Wizard
Knight Elite Barbarians Mega Knight
The Log
Knight Elite Barbarians Mega Knight
Ice Wizard
Knight
Mega Knight
Bomber Elite Barbarians Wizard The Log

Defense Synergies 3 13

Fire Spirit
Knight The Log
Bomber
Knight The Log
Knight
Fire Spirit Bomber Ice Wizard Wizard The Log
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Knight Elite Barbarians The Log Ice Wizard Mega Knight
The Log
Fire Spirit Bomber Knight Elite Barbarians Wizard Ice Wizard Mega Knight
Ice Wizard
Knight Wizard The Log Mega Knight
Mega Knight
Elite Barbarians Wizard The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard The Log
Elite Barbarians Bomber Knight The Log Ice Wizard Mega Knight
Mega Knight Fire Spirit Bomber Knight Elite Barbarians Ice Wizard
Elite Barbarians Bomber Knight Ice Wizard Mega Knight
Bomber Elite Barbarians The Log Mega Knight
The Log Fire Spirit Bomber Ice Wizard Mega Knight
Fire Spirit Wizard Ice Wizard
The Log Mega Knight
Elite Barbarians Ice Wizard
Knight Elite Barbarians Fire Spirit Bomber Ice Wizard Mega Knight
Ice Wizard Bomber Knight Wizard The Log Mega Knight
Wizard Ice Wizard
Mega Knight Fire Spirit Bomber Knight Elite Barbarians Wizard The Log Ice Wizard
Fire Spirit Bomber Wizard Mega Knight The Log
Elite Barbarians Knight Mega Knight
Elite Barbarians The Log Mega Knight
Wizard Mega Knight Bomber Knight Elite Barbarians
Fire Spirit Mega Knight Bomber Knight Elite Barbarians Wizard The Log Ice Wizard
Wizard The Log Fire Spirit Bomber Knight Ice Wizard Mega Knight
Elite Barbarians
Bomber Wizard Mega Knight Fire Spirit Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians
Bomber Knight Elite Barbarians Wizard The Log Mega Knight
Mega Knight Knight Elite Barbarians The Log
Mega Knight Knight Elite Barbarians The Log
Knight Elite Barbarians Mega Knight
Fire Spirit Wizard Ice Wizard
Knight Elite Barbarians Ice Wizard
Mega Knight Knight Elite Barbarians
Mega Knight Knight Elite Barbarians The Log
Mega Knight Knight Elite Barbarians
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Knight Wizard
Wizard Bomber Mega Knight
Elite Barbarians Bomber Knight The Log
Mega Knight Bomber Elite Barbarians Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ice Wizard
The Log
Knight The Log
Bomber Wizard Fire Spirit The Log Mega Knight
Wizard Fire Spirit Ice Wizard
Fire Spirit Bomber Wizard The Log
The Log Fire Spirit Wizard Ice Wizard
The Log Wizard
Fire Spirit Elite Barbarians
Knight Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight Elite Barbarians The Log
Elite Barbarians The Log
Bomber Wizard The Log
Wizard The Log Mega Knight
Bomber
Fire Spirit Bomber Wizard The Log Mega Knight
Fire Spirit Bomber Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Fire Spirit Bomber Wizard Ice Wizard Mega Knight
The Log Wizard Ice Wizard
Wizard The Log Mega Knight
The Log
Elite Barbarians Fire Spirit Wizard Ice Wizard
Wizard
Elite Barbarians
Bomber Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Fire Spirit
Fire Spirit Wizard Ice Wizard
The Log
Knight Wizard Mega Knight
The Log Bomber Wizard
Elite Barbarians Mega Knight
Elite Barbarians The Log
The Log Mega Knight

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