My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Furnace Inferno Dragon
Zap
Royal Giant Furnace Inferno Dragon
Barbarian Barrel
Elite Barbarians Furnace Wizard Electro Wizard
The Log
Royal Giant Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Wizard Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Furnace Wizard Electro Wizard Inferno Dragon
Poison
Furnace Wizard Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Furnace Freeze Electro Wizard Inferno Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Furnace Freeze Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Furnace Elite Barbarians Wizard The Log Electro Wizard
Elite Barbarians
Royal Giant Furnace Wizard The Log
Furnace
Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians
Freeze
The Log
Royal Giant Elite Barbarians
Electro Wizard
Royal Giant
Inferno Dragon

Defense Synergies 0 10

Royal Giant
Elite Barbarians
Wizard The Log
Furnace
Electro Wizard
Wizard
Elite Barbarians Freeze The Log Electro Wizard
Freeze
Wizard Electro Wizard
The Log
Elite Barbarians Wizard Electro Wizard Inferno Dragon
Electro Wizard
Furnace Wizard Freeze The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Elite Barbarians Inferno Dragon Furnace The Log Electro Wizard
Furnace Elite Barbarians Freeze Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Furnace Electro Wizard
Elite Barbarians The Log
Freeze The Log Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon Wizard Freeze
The Log Electro Wizard
Inferno Dragon Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Electro Wizard Furnace Wizard Freeze The Log
Inferno Dragon Furnace Wizard Electro Wizard
Furnace Elite Barbarians Wizard Freeze The Log Electro Wizard
Wizard Furnace Freeze The Log Electro Wizard
Elite Barbarians Inferno Dragon Furnace Electro Wizard
Elite Barbarians Furnace Freeze The Log Electro Wizard Inferno Dragon
Wizard Elite Barbarians Furnace Electro Wizard
Elite Barbarians Furnace Wizard The Log Electro Wizard
Furnace Wizard Freeze The Log Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Wizard Elite Barbarians Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Electro Wizard
Electro Wizard Elite Barbarians Wizard The Log Inferno Dragon
Elite Barbarians Furnace The Log Electro Wizard
Elite Barbarians The Log Electro Wizard
Elite Barbarians Inferno Dragon
Furnace Wizard Freeze Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Inferno Dragon
Freeze Electro Wizard Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians The Log Electro Wizard
Elite Barbarians Wizard
Wizard Furnace
Elite Barbarians Electro Wizard Furnace Freeze The Log Inferno Dragon
Elite Barbarians Wizard Freeze The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
Wizard Furnace The Log
Wizard Furnace Freeze
Furnace Wizard The Log
The Log Wizard Freeze
The Log Wizard
Elite Barbarians Electro Wizard
Wizard The Log Electro Wizard
Wizard
Elite Barbarians The Log
Freeze
Elite Barbarians Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Freeze
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Furnace Wizard
Inferno Dragon
The Log Wizard Electro Wizard
Wizard The Log
The Log
Elite Barbarians Furnace Wizard Electro Wizard
Electro Wizard Wizard Freeze
Elite Barbarians
Wizard The Log
Freeze Electro Wizard
Wizard The Log
Electro Wizard Freeze
Wizard Electro Wizard
Freeze
The Log
Wizard Electro Wizard
The Log Wizard
Elite Barbarians
Elite Barbarians Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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