My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Miner
Giant Snowball
Minions Goblin Gang Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Elite Barbarians
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Miner
Fireball
Minions Goblin Gang Tesla Elite Barbarians
Poison
Minions Goblin Gang
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Goblin Gang Miner Tesla Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Miner Knight Minions
Arrows
Zap Elite Barbarians Knight Miner
Knight
Minions Goblin Gang Zap Arrows Elite Barbarians Miner
Minions
Knight Miner Zap Elite Barbarians
Goblin Gang
Knight Miner
Tesla
Elite Barbarians
Zap Arrows Knight Minions
Miner
Zap Minions Goblin Gang Arrows Knight

Defense Synergies 4 11

Zap
Arrows Knight Minions Goblin Gang Tesla Elite Barbarians Miner
Arrows
Zap Knight Tesla
Knight
Minions Goblin Gang Tesla Zap Arrows
Minions
Knight Zap Tesla
Goblin Gang
Knight Tesla Zap Miner
Tesla
Knight Goblin Gang Zap Arrows Minions
Elite Barbarians
Zap
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla
Elite Barbarians Zap Knight Minions Goblin Gang Tesla
Goblin Gang Tesla Knight Minions Elite Barbarians
Tesla Elite Barbarians Knight Minions Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Zap Minions Tesla
Minions Tesla Zap Arrows Goblin Gang
Zap Arrows Tesla
Tesla Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Tesla Miner
Minions Goblin Gang Zap Arrows Knight Tesla
Arrows Minions Tesla Zap Goblin Gang
Tesla Zap Knight Minions Goblin Gang Elite Barbarians
Zap Arrows Minions Goblin Gang Tesla
Elite Barbarians Knight Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians
Tesla Arrows Knight Minions Goblin Gang Elite Barbarians
Arrows Tesla Zap Knight Minions Goblin Gang Elite Barbarians
Zap Arrows Knight Minions Tesla
Tesla Elite Barbarians
Goblin Gang Arrows Knight Minions Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Elite Barbarians
Zap Arrows Knight Goblin Gang Tesla Elite Barbarians Miner
Goblin Gang Zap Knight Minions Elite Barbarians
Goblin Gang Zap Knight Tesla Elite Barbarians
Knight Goblin Gang Tesla Elite Barbarians
Arrows Zap Minions Goblin Gang Tesla
Goblin Gang Knight Minions Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Zap Knight Minions Elite Barbarians
Goblin Gang Tesla
Knight Minions Tesla Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Knight Goblin Gang Tesla
Tesla
Goblin Gang Tesla Elite Barbarians Zap Knight Minions
Arrows Minions Zap Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Miner
Arrows Miner
Arrows Knight
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Miner Zap
Minions Goblin Gang Elite Barbarians
Miner Zap Arrows Knight
Zap Arrows
Knight Elite Barbarians Miner
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Miner
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Elite Barbarians Zap Arrows
Zap Minions
Elite Barbarians
Zap Arrows Miner
Zap Arrows
Arrows
Zap Minions Goblin Gang
Zap Arrows
Arrows
Miner Knight Goblin Gang
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians
Zap
Zap Miner

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