My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Executioner Electro Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Executioner Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rocket Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Arrows Electro Wizard Inferno Dragon Executioner Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Arrows Electro Wizard

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Inferno Dragon
Arrows
Elite Barbarians Mirror
Elite Barbarians
Arrows Fire Spirit
Rocket
Mirror
Mirror
Arrows Rocket
Executioner
Electro Wizard
Inferno Dragon
Fire Spirit

Defense Synergies 1 5

Fire Spirit
Electro Wizard
Arrows
Mirror
Elite Barbarians
Rocket
Mirror
Arrows Executioner Electro Wizard Inferno Dragon
Executioner
Mirror
Electro Wizard
Fire Spirit Mirror Inferno Dragon
Inferno Dragon
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Electro Wizard
Elite Barbarians Inferno Dragon Executioner Electro Wizard
Rocket Fire Spirit Elite Barbarians Executioner Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Electro Wizard
Arrows Elite Barbarians Rocket
Arrows Fire Spirit Executioner Electro Wizard
Rocket Electro Wizard Inferno Dragon Fire Spirit Arrows Executioner
Rocket Arrows Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Electro Wizard
Executioner Electro Wizard Arrows
Arrows Executioner Inferno Dragon Electro Wizard
Fire Spirit Elite Barbarians Rocket Electro Wizard
Fire Spirit Rocket Executioner Arrows Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Rocket Elite Barbarians Electro Wizard Inferno Dragon
Arrows Elite Barbarians Executioner Electro Wizard
Fire Spirit Arrows Elite Barbarians Executioner Electro Wizard
Arrows Executioner Fire Spirit Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Fire Spirit Arrows Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Rocket Executioner Inferno Dragon
Elite Barbarians Rocket Electro Wizard
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Executioner Inferno Dragon
Fire Spirit Arrows Rocket Executioner Electro Wizard
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Inferno Dragon
Rocket Electro Wizard Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Rocket Arrows Elite Barbarians Electro Wizard
Elite Barbarians Rocket Executioner
Executioner
Elite Barbarians Electro Wizard Rocket Executioner Inferno Dragon
Arrows Executioner Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Executioner Electro Wizard
Rocket Arrows
Arrows Rocket
Rocket Executioner Fire Spirit Arrows
Arrows Executioner Fire Spirit Rocket
Fire Spirit Arrows Executioner
Arrows Fire Spirit Executioner
Arrows
Rocket Fire Spirit Elite Barbarians Electro Wizard
Rocket Arrows Electro Wizard
Fire Spirit Arrows Rocket Executioner
Rocket Fire Spirit Elite Barbarians Executioner
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Executioner
Arrows Rocket Executioner
Arrows Rocket
Rocket
Rocket Fire Spirit Arrows Executioner Electro Wizard
Rocket Fire Spirit Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Fire Spirit Executioner
Inferno Dragon
Arrows Executioner Electro Wizard
Arrows
Rocket Arrows
Elite Barbarians Fire Spirit Arrows Executioner Electro Wizard
Rocket Electro Wizard
Elite Barbarians
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Fire Spirit Rocket
Rocket Fire Spirit Arrows Executioner Electro Wizard
Arrows
Rocket Executioner Electro Wizard
Arrows Executioner
Rocket Arrows
Elite Barbarians Executioner
Elite Barbarians Rocket Electro Wizard
Rocket Executioner Electro Wizard
Rocket Executioner Electro Wizard

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