My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Wizard Ice Wizard Electro Wizard
The Log
Goblin Gang Barbarians Elite Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Hog Rider Wizard Ice Wizard Electro Wizard
Fireball
Goblin Gang Barbarians Elite Barbarians Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Goblin Gang Barbarians Wizard Ice Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Ice Wizard Electro Wizard
Rocket
Barbarians Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Hog Rider Poison Electro Wizard Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Ice Wizard Hog Rider Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider
Barbarians
Hog Rider
Elite Barbarians
Hog Rider Wizard
Hog Rider
Goblin Gang Barbarians Elite Barbarians Wizard Poison Electro Wizard
Wizard
Elite Barbarians Hog Rider
Poison
Hog Rider
Ice Wizard
Electro Wizard
Hog Rider

Defense Synergies 0 8

Goblin Gang
Barbarians Ice Wizard Electro Wizard
Barbarians
Goblin Gang
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Ice Wizard
Goblin Gang Wizard Poison
Electro Wizard
Goblin Gang Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Barbarians Elite Barbarians Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Barbarians Elite Barbarians Ice Wizard Electro Wizard
Barbarians Elite Barbarians Goblin Gang Ice Wizard Electro Wizard
Barbarians Elite Barbarians Poison
Goblin Gang Ice Wizard Electro Wizard
Electro Wizard Goblin Gang Wizard Poison Ice Wizard
Barbarians Poison Electro Wizard
Barbarians Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Barbarians Ice Wizard Electro Wizard
Goblin Gang Barbarians Poison Ice Wizard Electro Wizard Wizard
Goblin Gang Wizard Poison Ice Wizard Electro Wizard
Barbarians Goblin Gang Elite Barbarians Wizard Ice Wizard Electro Wizard
Wizard Goblin Gang Barbarians Poison Electro Wizard
Barbarians Elite Barbarians Goblin Gang Electro Wizard
Barbarians Goblin Gang Elite Barbarians Electro Wizard
Barbarians Wizard Goblin Gang Elite Barbarians Poison Electro Wizard
Goblin Gang Barbarians Elite Barbarians Wizard Ice Wizard Electro Wizard
Wizard Poison Barbarians Ice Wizard Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Goblin Gang Wizard Barbarians Elite Barbarians Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians Electro Wizard
Poison Electro Wizard Goblin Gang Elite Barbarians Wizard
Goblin Gang Barbarians Elite Barbarians Electro Wizard
Goblin Gang Barbarians Elite Barbarians Electro Wizard
Barbarians Goblin Gang Elite Barbarians
Wizard Poison Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Barbarians Elite Barbarians Ice Wizard Electro Wizard
Barbarians Elite Barbarians
Electro Wizard Barbarians Elite Barbarians Poison
Goblin Gang Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Poison Electro Wizard
Barbarians Elite Barbarians Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Elite Barbarians Electro Wizard Poison
Poison Barbarians Elite Barbarians Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard Electro Wizard
Poison
Barbarians Poison
Wizard Poison
Wizard Poison Ice Wizard
Wizard Poison
Poison Wizard Ice Wizard
Poison Wizard
Goblin Gang Elite Barbarians Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison Electro Wizard
Wizard Poison
Poison
Wizard Poison
Barbarians Poison
Poison Wizard Ice Wizard
Poison Wizard Ice Wizard Electro Wizard
Wizard Poison
Poison
Elite Barbarians Poison Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard Poison
Elite Barbarians
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Goblin Gang Barbarians
Poison Wizard Ice Wizard Electro Wizard
Poison Goblin Gang Wizard Electro Wizard
Wizard Poison
Poison
Elite Barbarians
Goblin Gang Elite Barbarians Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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