My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider Furnace
Zap
Bats Goblin Gang Minion Horde Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Furnace
The Log
Goblin Gang Elite Barbarians Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Bats Goblin Gang Minion Horde Furnace
Royal Delivery
Bats Goblin Gang Minion Horde Elite Barbarians Valkyrie Hog Rider
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Furnace
Poison
Bats Goblin Gang Minion Horde Furnace
Lightning
Elite Barbarians Valkyrie Furnace
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Valkyrie Hog Rider Furnace Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Bats Minion Horde Valkyrie Furnace
Goblin Gang
Hog Rider Valkyrie
Minion Horde
Zap Hog Rider
Elite Barbarians
Zap Valkyrie Bats Hog Rider Furnace
Valkyrie
Bats Elite Barbarians Hog Rider Zap Goblin Gang Furnace
Hog Rider
Bats Zap Goblin Gang Valkyrie Minion Horde Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Valkyrie Hog Rider

Defense Synergies 1 10

Bats
Zap Valkyrie
Zap
Bats Goblin Gang Minion Horde Elite Barbarians Valkyrie Furnace
Goblin Gang
Zap Valkyrie Furnace
Minion Horde
Zap
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Bats Zap Goblin Gang Furnace
Hog Rider
Furnace
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Elite Barbarians Bats Zap Goblin Gang Valkyrie Furnace
Goblin Gang Minion Horde Furnace Bats Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Bats Goblin Gang Valkyrie Furnace
Elite Barbarians Valkyrie
Goblin Gang Bats Zap Valkyrie Furnace
Bats Minion Horde Furnace Zap Goblin Gang
Zap Valkyrie
Minion Horde Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Minion Horde Valkyrie
Bats Goblin Gang Minion Horde Valkyrie Zap Furnace
Minion Horde Bats Zap Goblin Gang Furnace
Minion Horde Furnace Bats Zap Goblin Gang Elite Barbarians Valkyrie
Valkyrie Bats Zap Goblin Gang Minion Horde Furnace
Elite Barbarians Goblin Gang Minion Horde Furnace
Minion Horde Zap Goblin Gang Elite Barbarians Furnace
Minion Horde Bats Goblin Gang Elite Barbarians Valkyrie Furnace
Bats Zap Goblin Gang Minion Horde Elite Barbarians Valkyrie Furnace
Zap Valkyrie Furnace Bats
Elite Barbarians
Goblin Gang Valkyrie Bats Minion Horde Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Furnace
Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Bats Zap Minion Horde Elite Barbarians Valkyrie Furnace
Goblin Gang Valkyrie Bats Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Valkyrie
Furnace Bats Zap Goblin Gang Minion Horde
Goblin Gang Bats Minion Horde Elite Barbarians Valkyrie Furnace
Minion Horde Elite Barbarians Valkyrie
Zap Minion Horde Bats Elite Barbarians Valkyrie
Goblin Gang Minion Horde
Bats Minion Horde Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie Furnace
Goblin Gang Elite Barbarians Bats Zap Minion Horde Valkyrie Furnace
Bats Valkyrie Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Zap Minion Horde Valkyrie Furnace
Bats Zap Minion Horde Furnace
Minion Horde Furnace
Zap
Zap
Bats Goblin Gang Minion Horde Elite Barbarians
Zap Minion Horde Valkyrie
Zap
Elite Barbarians
Minion Horde
Zap Elite Barbarians Furnace
Zap Minion Horde Furnace
Minion Horde Furnace
Bats Minion Horde
Zap
Zap Valkyrie
Minion Horde
Zap Minion Horde
Zap Valkyrie Furnace
Minion Horde
Zap
Zap
Zap
Elite Barbarians Bats Zap Minion Horde Furnace
Zap Bats Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Goblin Gang
Zap
Goblin Gang Minion Horde Valkyrie
Zap
Zap
Minion Horde Elite Barbarians
Zap Bats Goblin Gang Minion Horde Elite Barbarians
Bats Zap
Zap

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