My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Skeleton Army Lumberjack
Zap
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army Lumberjack
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army Lumberjack
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Skeleton Army Lumberjack Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Fire Spirit Minion Horde Lumberjack
Goblin Gang
Minion Horde
Zap Lumberjack
Elite Barbarians
Zap Fire Spirit Wizard Lumberjack
Wizard
Elite Barbarians Lumberjack
Skeleton Army
Lumberjack
Fire Spirit Zap Minion Horde Elite Barbarians Wizard

Defense Synergies 0 12

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Skeleton Army Lumberjack
Goblin Gang
Zap Skeleton Army Lumberjack
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army
Zap Goblin Gang Wizard Lumberjack
Lumberjack
Zap Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army Lumberjack Zap Goblin Gang
Goblin Gang Minion Horde Skeleton Army Lumberjack Fire Spirit Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Lumberjack Goblin Gang
Elite Barbarians Skeleton Army Lumberjack
Goblin Gang Skeleton Army Fire Spirit Zap Lumberjack
Minion Horde Fire Spirit Zap Goblin Gang Wizard
Zap
Minion Horde Goblin Gang Elite Barbarians Skeleton Army Lumberjack
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Minion Horde Lumberjack
Goblin Gang Minion Horde Skeleton Army Zap Wizard Lumberjack
Minion Horde Zap Goblin Gang Wizard
Minion Horde Skeleton Army Lumberjack Fire Spirit Zap Goblin Gang Elite Barbarians Wizard
Fire Spirit Wizard Skeleton Army Zap Goblin Gang Minion Horde Lumberjack
Elite Barbarians Skeleton Army Goblin Gang Minion Horde Lumberjack
Minion Horde Skeleton Army Zap Goblin Gang Elite Barbarians Lumberjack
Minion Horde Wizard Goblin Gang Elite Barbarians Skeleton Army Lumberjack
Fire Spirit Zap Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army Lumberjack
Zap Wizard Fire Spirit Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Skeleton Army Fire Spirit Minion Horde Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang Skeleton Army Lumberjack Zap Minion Horde Elite Barbarians
Goblin Gang Skeleton Army Lumberjack Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Skeleton Army Lumberjack
Fire Spirit Wizard Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Zap Minion Horde Elite Barbarians Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde Elite Barbarians Lumberjack
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Minion Horde Lumberjack
Zap Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Goblin Gang Skeleton Army
Fire Spirit Zap Wizard
Goblin Gang Minion Horde Wizard Lumberjack
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians
Zap
Zap

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