My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Minion Horde Musketeer Witch Princess
Zap
Minion Horde Witch Princess
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Witch Princess Ice Wizard
The Log
Elite Barbarians Musketeer Witch Princess
Earthquake
Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Princess Ice Wizard
Fireball
Minion Horde Elite Barbarians Musketeer Witch Princess Ice Wizard
Poison
Minion Horde Musketeer Witch Princess Ice Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Witch Ice Wizard
Rocket
Minion Horde Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Musketeer Valkyrie Minion Horde Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Ice Wizard Musketeer Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant
Elite Barbarians
Valkyrie
Musketeer
Valkyrie Giant
Valkyrie
Elite Barbarians Musketeer Giant Witch
Giant
Musketeer Minion Horde Valkyrie Witch Princess Ice Wizard
Witch
Valkyrie Giant
Princess
Giant
Ice Wizard
Giant

Defense Synergies 2 6

Minion Horde
Ice Wizard
Elite Barbarians
Valkyrie
Musketeer
Valkyrie
Valkyrie
Elite Barbarians Musketeer Witch Princess Ice Wizard
Giant
Witch
Valkyrie Ice Wizard
Princess
Valkyrie Ice Wizard
Ice Wizard
Minion Horde Valkyrie Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Ice Wizard
Minion Horde Witch Elite Barbarians Musketeer Valkyrie Ice Wizard
Minion Horde Elite Barbarians Witch Musketeer Valkyrie Ice Wizard
Elite Barbarians Valkyrie Princess
Musketeer Valkyrie Ice Wizard
Minion Horde Musketeer Witch Princess Ice Wizard
Musketeer Valkyrie
Minion Horde Witch Elite Barbarians Musketeer Princess Ice Wizard
Elite Barbarians Minion Horde Musketeer Valkyrie Ice Wizard
Minion Horde Valkyrie Witch Ice Wizard Musketeer Princess
Minion Horde Musketeer Witch Princess Ice Wizard
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Ice Wizard
Valkyrie Minion Horde Witch Princess
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Musketeer Valkyrie Witch
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Ice Wizard
Valkyrie Witch Musketeer Princess Ice Wizard
Elite Barbarians Musketeer
Valkyrie Minion Horde Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Elite Barbarians Musketeer Valkyrie
Minion Horde Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer Valkyrie Witch
Minion Horde Musketeer Witch Princess Ice Wizard
Minion Horde Elite Barbarians Musketeer Valkyrie Witch Ice Wizard
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Witch
Witch Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Minion Horde Valkyrie Witch
Minion Horde Musketeer Valkyrie Witch Princess
Elite Barbarians Witch Minion Horde Musketeer Valkyrie
Valkyrie Minion Horde Elite Barbarians Musketeer Witch Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Musketeer Valkyrie
Musketeer Princess Ice Wizard
Minion Horde
Musketeer Valkyrie
Minion Horde Valkyrie
Minion Horde Musketeer Witch Princess Ice Wizard
Minion Horde Musketeer Witch Princess
Princess Ice Wizard
Minion Horde Elite Barbarians Musketeer
Minion Horde Musketeer Valkyrie Princess
Musketeer Princess
Elite Barbarians Musketeer Princess
Minion Horde Musketeer Princess
Princess Elite Barbarians Musketeer
Minion Horde Musketeer Witch Princess
Minion Horde Musketeer Princess
Minion Horde
Musketeer Princess
Valkyrie Witch Princess
Minion Horde Musketeer
Princess
Musketeer
Minion Horde Musketeer
Valkyrie Witch Princess Ice Wizard
Minion Horde Witch
Musketeer Witch Princess Ice Wizard
Musketeer Witch Princess
Musketeer
Elite Barbarians Minion Horde Musketeer Witch Princess Ice Wizard
Minion Horde Musketeer Witch
Minion Horde Elite Barbarians
Minion Horde Musketeer
Minion Horde Princess
Minion Horde
Princess
Minion Horde Musketeer Witch Princess
Musketeer Witch Princess Ice Wizard
Minion Horde Musketeer Valkyrie Princess
Musketeer Princess
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer Witch Princess
Musketeer Witch Princess
Musketeer Witch Princess

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