My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Minion Horde Inferno Tower Three Musketeers
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Three Musketeers
The Log
Elite Barbarians Three Musketeers
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Three Musketeers
Fireball
Minion Horde Elite Barbarians Inferno Tower Wizard Three Musketeers
Poison
Minion Horde Inferno Tower Wizard Three Musketeers
Lightning
Elite Barbarians Inferno Tower Wizard Three Musketeers
Rocket
Minion Horde Elite Barbarians Inferno Tower Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Minion Horde Giant Inferno Tower Wizard Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Fireball Minion Horde Giant

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Minion Horde Three Musketeers
Minion Horde
Zap Giant
Elite Barbarians
Zap Fireball Wizard Three Musketeers
Fireball
Zap Elite Barbarians Giant
Giant
Zap Minion Horde Fireball Wizard Three Musketeers
Inferno Tower
Wizard
Elite Barbarians Giant
Three Musketeers
Zap Elite Barbarians Giant

Defense Synergies 1 7

Zap
Fireball Minion Horde Elite Barbarians Inferno Tower Three Musketeers
Minion Horde
Zap Inferno Tower
Elite Barbarians
Zap Wizard
Fireball
Zap Inferno Tower
Giant
Inferno Tower
Zap Minion Horde Fireball
Wizard
Elite Barbarians
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Zap Three Musketeers
Minion Horde Inferno Tower Three Musketeers Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Three Musketeers
Elite Barbarians Fireball
Fireball Zap
Minion Horde Inferno Tower Three Musketeers Zap Fireball Wizard
Zap Fireball Inferno Tower
Minion Horde Inferno Tower Three Musketeers Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower
Minion Horde Zap Fireball Wizard
Minion Horde Inferno Tower Three Musketeers Zap Fireball Wizard
Minion Horde Inferno Tower Zap Elite Barbarians Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Zap Minion Horde
Elite Barbarians Inferno Tower Minion Horde Three Musketeers
Minion Horde Inferno Tower Zap Elite Barbarians Fireball Three Musketeers
Minion Horde Wizard Three Musketeers Elite Barbarians Fireball Inferno Tower
Fireball Zap Minion Horde Elite Barbarians Wizard Three Musketeers
Zap Wizard Fireball
Elite Barbarians Inferno Tower Three Musketeers
Wizard Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians Wizard
Zap Minion Horde Elite Barbarians Inferno Tower
Zap Minion Horde Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Three Musketeers
Fireball Wizard Zap Minion Horde Three Musketeers
Minion Horde Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde Three Musketeers
Minion Horde Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Inferno Tower Wizard Three Musketeers
Wizard Minion Horde Fireball Three Musketeers
Elite Barbarians Inferno Tower Zap Minion Horde Fireball Three Musketeers
Zap Minion Horde Elite Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde
Minion Horde Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Elite Barbarians Fireball Three Musketeers
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Three Musketeers
Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard Three Musketeers
Minion Horde Fireball Wizard Three Musketeers
Fireball Three Musketeers
Minion Horde
Zap Fireball Wizard Three Musketeers
Zap Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Fireball Wizard
Minion Horde
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
Minion Horde
Fireball Wizard
Zap Minion Horde Fireball
Fireball Zap Wizard Three Musketeers
Fireball
Fireball Minion Horde Wizard Three Musketeers
Zap Fireball Wizard
Zap Fireball
Minion Horde Elite Barbarians Three Musketeers
Zap Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: