My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Hog Rider Furnace
Zap
Archers Furnace
Barbarian Barrel
Archers Knight Elite Barbarians Furnace
The Log
Archers Elite Barbarians Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Elite Barbarians Hog Rider
Fireball
Archers Elite Barbarians Hog Rider Furnace
Poison
Archers Furnace
Lightning
Knight Elite Barbarians Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Fireball Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Archers Knight Furnace The Log
Archers
Knight Zap Elite Barbarians Hog Rider
Knight
Archers Hog Rider Zap Elite Barbarians Fireball Furnace The Log
Elite Barbarians
Zap Archers Knight Fireball Hog Rider Furnace The Log
Fireball
Zap Hog Rider Knight Elite Barbarians The Log
Hog Rider
Zap Knight Fireball The Log Archers Elite Barbarians Furnace
Furnace
Zap Knight Elite Barbarians Hog Rider
The Log
Hog Rider Zap Knight Elite Barbarians Fireball

Defense Synergies 3 11

Zap
Fireball Archers Knight Elite Barbarians Furnace The Log
Archers
Knight Zap Furnace The Log
Knight
Archers Zap Fireball Furnace The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log Knight
Hog Rider
Furnace
Zap Archers Knight
The Log
Fireball Zap Archers Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball The Log
Elite Barbarians Zap Knight Furnace The Log
Furnace Archers Knight Elite Barbarians
Elite Barbarians Knight Furnace
Elite Barbarians Fireball The Log
Fireball The Log Zap Archers Furnace
Furnace Zap Archers Fireball
Zap Fireball The Log
Elite Barbarians Furnace
Knight Elite Barbarians Archers
Archers Zap Knight Fireball Furnace The Log
Zap Archers Fireball Furnace
Furnace Zap Knight Elite Barbarians Fireball The Log
Fireball Zap Furnace The Log
Elite Barbarians Knight Furnace
Zap Elite Barbarians Fireball Furnace The Log
Knight Elite Barbarians Fireball Furnace
Fireball Zap Archers Knight Elite Barbarians Furnace The Log
Zap Furnace The Log Archers Knight Fireball
Elite Barbarians
Archers Knight Elite Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians Fireball Furnace
Fireball Zap Archers Knight Elite Barbarians The Log
Zap Knight Elite Barbarians Furnace The Log
Zap Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians
Fireball Furnace Zap Archers
Archers Knight Elite Barbarians Fireball Furnace
Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Knight Fireball
Archers Fireball Furnace
Elite Barbarians Zap Archers Knight Fireball Furnace The Log
Zap Archers Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Zap Furnace The Log
Fireball Zap Furnace
Archers Furnace The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball
Zap Knight Fireball The Log
Fireball Zap Archers
Knight Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball Furnace The Log
Zap Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Furnace
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Archers Fireball Furnace
Zap Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Fireball
Fireball Zap Archers
The Log Fireball
Fireball Knight
The Log Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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