My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Giant Skeleton Magic Archer
The Log
Elite Barbarians Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Wizard Witch Giant Skeleton Magic Archer
Fireball
Elite Barbarians Hog Rider Wizard Witch Magic Archer
Poison
Wizard Witch Magic Archer
Lightning
Elite Barbarians Valkyrie Wizard Witch Magic Archer
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Hog Rider Magic Archer Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Valkyrie Hog Rider Magic Archer

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Hog Rider Wizard
Valkyrie
Elite Barbarians Hog Rider Wizard Witch Giant Skeleton Magic Archer
Hog Rider
Valkyrie Rage Elite Barbarians Wizard Witch Giant Skeleton Magic Archer
Wizard
Elite Barbarians Valkyrie Hog Rider Rage Giant Skeleton
Rage
Elite Barbarians Hog Rider Witch Wizard Giant Skeleton
Witch
Rage Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Wizard Rage Witch Magic Archer
Magic Archer
Valkyrie Hog Rider Giant Skeleton

Defense Synergies 1 7

Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Witch Magic Archer
Hog Rider
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Rage
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Wizard Witch Magic Archer
Magic Archer
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Elite Barbarians Valkyrie Witch
Witch Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Witch Valkyrie
Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Magic Archer
Wizard Witch Magic Archer
Valkyrie Giant Skeleton Magic Archer
Witch Elite Barbarians
Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Witch Wizard Giant Skeleton Magic Archer
Wizard Witch Magic Archer
Elite Barbarians Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Witch Magic Archer
Elite Barbarians
Elite Barbarians
Wizard Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Wizard Witch Magic Archer
Valkyrie Wizard Witch Giant Skeleton Magic Archer
Elite Barbarians
Valkyrie Wizard Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Giant Skeleton
Elite Barbarians Valkyrie Wizard Magic Archer
Giant Skeleton Elite Barbarians Valkyrie Witch
Valkyrie Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie Witch
Wizard Witch Magic Archer
Elite Barbarians Valkyrie Witch Giant Skeleton
Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Elite Barbarians Valkyrie Witch Magic Archer
Witch
Elite Barbarians Valkyrie Witch Giant Skeleton
Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Witch Magic Archer
Elite Barbarians Witch Valkyrie Giant Skeleton Magic Archer
Valkyrie Elite Barbarians Wizard Witch Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Giant Skeleton
Magic Archer
Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Wizard Valkyrie Magic Archer
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Elite Barbarians
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard
Wizard Magic Archer
Valkyrie Wizard Witch Magic Archer
Giant Skeleton Magic Archer
Wizard
Valkyrie Wizard Witch Magic Archer
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Magic Archer
Elite Barbarians Wizard Witch Magic Archer
Wizard Witch
Elite Barbarians
Wizard Magic Archer
Magic Archer
Giant Skeleton
Wizard Magic Archer
Witch Magic Archer
Wizard Witch Magic Archer
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Giant Skeleton
Elite Barbarians
Elite Barbarians Witch Giant Skeleton Magic Archer
Witch Magic Archer
Witch Giant Skeleton Magic Archer

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