My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Mega Minion Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Valkyrie
The Log
Archers Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Mega Minion Valkyrie Hog Rider
Fireball
Archers Goblin Gang Elite Barbarians Mega Minion Hog Rider
Poison
Archers Goblin Gang Mega Minion
Lightning
Elite Barbarians Mega Minion Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Mega Minion Fireball Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Mega Minion

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Hog Rider Archers Valkyrie
Archers
Valkyrie Zap Elite Barbarians Hog Rider
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Zap Valkyrie Archers Fireball Hog Rider
Mega Minion
Zap Fireball Valkyrie
Fireball
Zap Hog Rider Elite Barbarians Mega Minion
Valkyrie
Archers Elite Barbarians Hog Rider Zap Goblin Gang Mega Minion
Hog Rider
Zap Goblin Gang Fireball Valkyrie Archers Elite Barbarians

Defense Synergies 4 10

Zap
Mega Minion Fireball Archers Goblin Gang Elite Barbarians Valkyrie
Archers
Valkyrie Zap Goblin Gang Mega Minion
Goblin Gang
Zap Archers Valkyrie
Elite Barbarians
Valkyrie Zap Mega Minion
Mega Minion
Zap Archers Elite Barbarians Valkyrie
Fireball
Zap Valkyrie
Valkyrie
Archers Elite Barbarians Zap Goblin Gang Mega Minion Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Valkyrie
Elite Barbarians Zap Goblin Gang Mega Minion Valkyrie
Goblin Gang Archers Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Goblin Gang Mega Minion Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Zap Archers Mega Minion Valkyrie
Mega Minion Zap Archers Goblin Gang Fireball
Zap Fireball Valkyrie
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Valkyrie
Archers Goblin Gang Valkyrie Zap Mega Minion Fireball
Mega Minion Zap Archers Goblin Gang Fireball
Zap Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Zap Goblin Gang Mega Minion
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Zap Archers Goblin Gang Elite Barbarians Mega Minion Valkyrie
Zap Valkyrie Archers Mega Minion Fireball
Elite Barbarians
Goblin Gang Valkyrie Archers Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Goblin Gang Elite Barbarians Mega Minion Valkyrie
Goblin Gang Zap Elite Barbarians Valkyrie
Goblin Gang Valkyrie Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Valkyrie
Fireball Zap Archers Goblin Gang
Goblin Gang Archers Elite Barbarians Mega Minion Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Mega Minion Fireball Valkyrie
Goblin Gang Mega Minion
Elite Barbarians Mega Minion Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie
Goblin Gang Elite Barbarians Zap Archers Mega Minion Fireball Valkyrie
Valkyrie Zap Archers Elite Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Mega Minion
Archers
Fireball Zap
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap Archers
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Mega Minion Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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